Fulltext results:
- player_controls
- ng reworked? * Engine-side control management. Games just have to query the control state. * Preparing for the unified networking model ... . * Impulses at a specific location and player state, i.e., action requests. Games can introduce new impulses, because the impulses... based on input events. - On every tick/frame, game checks the logical controls and updates its state (game does not know how the values were produced)... urrently undertaking. All of this is happening on game-side. When the thinker queries the state of a particular logical control, say "turn" (whic
- automated_build_system
- s".) One can use the unstable releases for normal gameplay, but it is possible that regressions or other... ed will guarantee that everyone knows the current state of the master, and also who is responsible for an
- file_system
- provides access to most of the engine's internal state, including configuration scripts, UI objects, the game world and its objects, and other runtime data. {
- developer_guidelines
- must always begin on the line //proceeding// the statement to which they correspond. Once more, in rega... e case (''case THING: {''), or following the case statement. ==== Flow control ==== You should use a ... declarations in a scope block along with the if statement would be preferrable. In summary, the predic... er such similar operators. <note>Old code in the game plugins sometimes uses ''goto''. When working wit