Fulltext results:
- player_controls
- ng reworked? * Engine-side control management. Games just have to query the control state. * Preparing for the unified networking model ... . * Impulses at a specific location and player state, i.e., action requests. Games can introduce new impulses, because the impulses... based on input events. - On every tick/frame, game checks the logical controls and updates its state (game does not know how the values were produced)... urrently undertaking. All of this is happening on game-side. When the thinker queries the state of a particular logical control, say "turn" (whic
- developer_guidelines
- must always begin on the line //proceeding// the statement to which they correspond. Once more, in rega... e case (''case THING: {''), or following the case statement. ==== Flow control ==== You should use a ... declarations in a scope block along with the if statement would be preferrable. In summary, the predic... er such similar operators. <note>Old code in the game plugins sometimes uses ''goto''. When working wit
- file_system
- provides access to most of the engine's internal state, including configuration scripts, UI objects, the game world and its objects, and other runtime data. {... ystem occurs via ''de::FS''. The folder ///home// maps to the user's runtime folder and has write acces