Fulltext results:
- readme_windows @guide:2.2
- hich data files and mods were in use, the overall game parameteres, current map, and other status information. **Deleting a sav... e maps in the WAD are listed so you'll know which map to start when playing. The info popup also shows the game title picture found in the mod, and readme notes ... us information includes: * ping time * which game and map is currently running * outline of the current m... rom newly loaded mods may not be used until a new map is started in the game. Use of external textures can be enabled and disa
- readme_windows @guide:2.3
- hich data files and mods were in use, the overall game parameteres, current map, and other status information. **Deleting a sav... e maps in the WAD are listed so you'll know which map to start when playing. The info popup also shows the game title picture found in the mod, and readme notes ... us information includes: * ping time * which game and map is currently running * outline of the current m... rom newly loaded mods may not be used until a new map is started in the game. Use of external textures can be enabled and disa
- doomsday @guide:2.2:man
- / file that stores configuration variables and UI state. The affected variables include, for example, game window size and position, and log filter settings... . ; ''-warp'' : When starting directly into a game using ''-game'', automatically also jump to a specific map. The map can be specified either as the map number, a pair... hich data files and mods were in use, the overall game parameteres, current map, and other status information. **Deleting a sav... e maps in the WAD are listed so you'll know which map to start when playing. The info popup also shows the game title picture found in the mod, and readme notes
- readme_macos @guide:2.2
- hich data files and mods were in use, the overall game parameteres, current map, and other status information. **Deleting a sav... e maps in the WAD are listed so you'll know which map to start when playing. The info popup also shows the game title picture found in the mod, and readme notes ... us information includes: * ping time * which game and map is currently running * outline of the current m... rom newly loaded mods may not be used until a new map is started in the game. Use of external textures can be enabled and disa
- readme_macos @guide:2.3
- hich data files and mods were in use, the overall game parameteres, current map, and other status information. **Deleting a sav... e maps in the WAD are listed so you'll know which map to start when playing. The info popup also shows the game title picture found in the mod, and readme notes ... us information includes: * ping time * which game and map is currently running * outline of the current m... rom newly loaded mods may not be used until a new map is started in the game. Use of external textures can be enabled and disa
- doomsday @guide:2.3:man
- / file that stores configuration variables and UI state. The affected variables include, for example, game window size and position, and log filter settings... . ; ''-warp'' : When starting directly into a game using ''-game'', automatically also jump to a specific map. The map can be specified either as the map number, a pair... hich data files and mods were in use, the overall game parameteres, current map, and other status information. **Deleting a sav... e maps in the WAD are listed so you'll know which map to start when playing. The info popup also shows the game title picture found in the mod, and readme notes
- readme_windows @guide:2.1
- hich data files and mods were in use, the overall game parameteres, current map, and other status information. **Deleting a sav... e maps in the WAD are listed so you'll know which map to start when playing. The info popup also shows the game title picture found in the mod, and readme notes ... us information includes: * ping time * which game and map is currently running * outline of the current m... rom newly loaded mods may not be used until a new map is started in the game. Use of external textures can be enabled and disa
- readme_macos @guide:2.1
- hich data files and mods were in use, the overall game parameteres, current map, and other status information. **Deleting a sav... e maps in the WAD are listed so you'll know which map to start when playing. The info popup also shows the game title picture found in the mod, and readme notes ... us information includes: * ping time * which game and map is currently running * outline of the current m... rom newly loaded mods may not be used until a new map is started in the game. Use of external textures can be enabled and disa
- doomsday @guide:2.1:man
- / file that stores configuration variables and UI state. The affected variables include, for example, game window size and position, and log filter settings... . ; ''-warp'' : When starting directly into a game using ''-game'', automatically also jump to a specific map. The map can be specified either as the map number, a pair... hich data files and mods were in use, the overall game parameteres, current map, and other status information. **Deleting a sav... e maps in the WAD are listed so you'll know which map to start when playing. The info popup also shows the game title picture found in the mod, and readme notes
- readme_windows @guide:2.0
- data files and packages were in use, the overall game parameteres, current map, and other status information. **Deleting a sav... e maps in the WAD are listed so you'll know which map to start when playing. The info popup also shows the game title picture found in the package, and readme no... us information includes: * ping time * which game and map is currently running * outline of the current m... newly loaded packages may not be used until a new map is started in the game. Use of external textures can be enabled and disa
- doomsday @guide:2.0:man
- / file that stores configuration variables and UI state. The affected variables include, for example, game window size and position, and log filter settings... . ; ''-warp'' : When starting directly into a game using ''-game'', automatically also jump to a specific map. The map can be specified either as the map number, a pair... data files and packages were in use, the overall game parameteres, current map, and other status information. **Deleting a sav... e maps in the WAD are listed so you'll know which map to start when playing. The info popup also shows the game title picture found in the package, and readme no
- readme_macos @guide:2.0
- data files and packages were in use, the overall game parameteres, current map, and other status information. **Deleting a sav... e maps in the WAD are listed so you'll know which map to start when playing. The info popup also shows the game title picture found in the package, and readme no... us information includes: * ping time * which game and map is currently running * outline of the current m... newly loaded packages may not be used until a new map is started in the game. Use of external textures can be enabled and disa
- 1.9.0-beta6 @version
- key/control for multiple things depending on the game and UI state (see [[listbcontexts]]:[[ccmd]]). * UI graphic... the "ReadThis" screens. * Attempts to save the game when a map is not loaded would result in the user being told... ection to allow the client the use of various automap cheats in multiplayer games (http://sourceforge.net/tracker/?func=detail&ati... loors with lineattacks. * Attempts to save the game when a map is not loaded would result in the user being told
- model @assets
- pecified in the file; the model asset's job is to map the game object's animation sequences to corresponding seq... models is to trigger an animation sequence when a state is entered. In [[version:2.1]], animation sequences can also be started from [[scripting_with_stateanimator|scripts]]. ^ Animation metadata ^^ ^ Variable ^ Description | | ''animation.''(state)''.''(anim)| Metadata for animation sequence iden
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- with model resource packs] * Hexen/Deathkings: game starts in regular Hexen Map01 * server needs to send material Id dictionar... es during the end game cast call * Heretic automap: font tracking state mismanagement [missing calls to FR_Push/PopAttrib... ame endings * [402] regression: HacX: Password map object is broken [state lookup logic mismatches, DED Reader vs DEH Reader... osition after a valid XY move [verified in Doom 2 map30] * automap: panning in "follow off" mode is