Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.10 @version
- e.g., loading a map) to gameplay no longer forces game time to be frozen. Instead, the {{:var|game-pause-mapstart-tics}} variable controls how long the game is paused at the start of a map (by default, in Doom, it matches the busy ... erial to animate independently (e.g., despite the game being [[:pause|paused]], the version of a material used for UI display