Fulltext results:
- 1.9.0-beta6
- . * Decoration origins for the current renderframe now generated once and used for the viewports of all local pla... epth sorted. * lumobjs for the current renderframe now generated once and used for the viewports of all local pla... p]]. * Make use of the [[blockmap]] to accelerate checking for overlapping linedefs. * No pre-... ctivation key). ==== Windows ==== * The separate startup window containing messages printed during
- detailed_list_of_changes_in_doomsday_version_1.13
- or when attempting to spawn a particle at a degenerate BSP leaf. * {{:var|rend-info-tris}} was remove... uring startup or loading a map) is now longer separate from the regular UI. There is no longer an abrupt... it applies an inverted monochrome palette on the frame. Internally, libdoom uses {{:cmd|postfx}} to do t... g the mouse for accessing both the left and right frames. * A Key Grabber utility was added into the I
- detailed_list_of_changes_in_doomsday_version_1.14
- lus Rift: Number of samples can be configured separately for the Oculus Rift framebuffer (i.e., separately from overall FSAA setting). ==== Resources ==== * New savegame format bas... [:libdeng1]] to [[:libdeng2]]. * Doomsday 2 UI framework was split from the client and placed to its o... * Oculus Rift support code was moved to the UI framework library. * SDK [[:api_documentation]] is n
- detailed_list_of_changes_in_doomsday_version_1.11
- es issues with keys repeating spuriously when the frame rate is very low. ===== Renderer ===== * {{ fi... ased graphics code is used for drawing the new UI framework. (The rest of the graphics are still drawn us... th. * Drawable map geometry generation now separated from the core of the map renderer and is no long... o]] file that defines GLSL shaders used in the UI framework. * Map geometry now modelled with meshes,
- 1.9.0-beta5
- engine and its public API to be more clearly separated from the games, and to allow future development ... === Networking ==== * Maximum display refresh rate was affecting the maximum rate of network message reception, causing delays to build up when maximum refresh rate was low. * Network packet reception problem, w
- detailed_list_of_changes_in_doomsday_version_1.9.7
- ] * Enemies embedded in one another cannot separate [caused by game-mobj-fracepsilon] * Doom: Flyi... the same as the original games' * rend-dev-wireframe 1 will only affect player view; added mode 2 for ... ntrol panel. * Byte under/overflow in GL_DeSaturatePalettedImage resulting in visible artefacts in Pa... fferent hue are no longer treated as distinct seperate forms. * Added a nearest neighbor image scalin
- detailed_list_of_changes_in_doomsday_version_1.12
- Performance improvements and bug fixes in the UI framework. * Introduced an abstract data model to al... age of when processing text for drawing in the UI framework. Also improved wrapping of text using tab sto... ed automatic updater's UI using Doomsday's own UI framework. * Update notifications do not force a swi... necessary. The BSP leaf blockmap is used to accelerate the task. ===== {{tag|Renderer}} ===== * B
- 1.10
- uilding the foundations of our next-generation UI framework and enhancing the management of surface mater... multiplayer:Shell]]. * The server is now a separate, independent executable that has no GUI dependenc... brary]]: added [[doomsday-shell]] (GUI/text), separate [[doomsday-server]], add server.pro, moved m_bams... [[scripted_ui]]: began work on next-gen UI widget framework, restructured engine UI to use the UI widgets
- 1.12
- The automatic updater now uses Doomsday's own UI framework to fully integrate into the rest of the interface. Downloads occur i... e as closely as possible, while "Amplified" exaggerates effects slightly for a more striking, unrealisti
- 1.13
- ====== Version 1.13 ====== Version 1.13 concentrates on bringing new flexibility into Doomsday's rend... s ==== {{ file:inverted_monochrome.png?350x0}} **Framebuffer effects.** Doomsday can now use OpenGL shaders to post-process the rendered frames. In this release, we've applied this for [[libdo... troduced so far. [[busy_mode]] is now better integrated into the rest of the UI (for instance, when load
- 1.14
- pplying an additional glow to bright areas of the frame. The bloom effect is enabled in the //Defaults// ... player games has been revamped using our new [[ui_framework|framework]]. Servers not announced to the master server listing can be seen automatically in the Hom... ges intended for mod and resource authors are separated from regular usage related messages. There is
- detailed_list_of_changes_in_doomsday_version_1.9.9
- "normal". * DED: Mishandling of the old State frame fullbright "flag". * Auto-loading of DEH patches in PK3 containers. * Deh Reader: Tolerate mid-file EOF characters in DeHackEd patches. ==... , leading to shorter map setup times and less per-frame calculations. * Addressed inefficiencies related to per-frame Patch Replacement lookup. ===== Platform-specif
- detailed_list_of_changes_in_doomsday_version_1.9.8
- be typed in the console: { } * [[:rend-dev-wireframe]] should not be written to game config file. ==... ersion of the demo IWAD is now supported as a separate game mode. * Hexen: crash when rendering parti... he forward slash are now considered to be two separate keys. ==== Mac OS X and X11 ==== * Not usin
- detailed_list_of_changes_in_doomsday_version_1.9.10
- ug in de::Info related to finding keys by ‘:’ separated identifier path. * Script: parser bug concern... ipped. ===== Doom ===== * Incorrect texture frames for the FIRELAV animation. * Missing "been th... {{:arg|speakerprologic}}. * FMOD: {{:var|sound-rate}} has no effect with FMOD because upsampling is n
- 1.9.0-beta6.1
- * Fixed: HUD unhide event "On Pickup Power" generated when an inventory item which bestows a power is ... g under similar circumstances. * Optimize: Separate thinkers into multiple lists to reduce search tim... ors are now linked into the world once per render frame and used for all viewports. Plus various other mi