Fulltext results:
- 1.9.0-beta6
- Now rotated with the map window and not the view frame, are always drawn at a readable scale. * Free ... ecause they are dead. Instead, display a more accurate/appropriate message. * Method of circumventing... ecause they are dead. Instead, display a more accurate/appropriate message. * Method of circumventing... ecause they are dead. Instead, display a more accurate/appropriate message. * Method of circumventing
- detailed_list_of_changes_in_doomsday_version_1.13
- or when attempting to spawn a particle at a degenerate BSP leaf. * {{:var|rend-info-tris}} was remove... uring startup or loading a map) is now longer separate from the regular UI. There is no longer an abrupt... it applies an inverted monochrome palette on the frame. Internally, libdoom uses {{:cmd|postfx}} to do t... se of shaders and drawing of GL2 objects over the frame. * GL shaders are able to access the color and
- detailed_list_of_changes_in_doomsday_version_1.9.7
- ] * Enemies embedded in one another cannot separate [caused by game-mobj-fracepsilon] * Doom: Flyi... the same as the original games' * rend-dev-wireframe 1 will only affect player view; added mode 2 for ... fferent hue are no longer treated as distinct seperate forms. * Added a nearest neighbor image scalin... eorganisation of the HUD menu. * Added a separate slider for crosshair opacity and removed the alph
- detailed_list_of_changes_in_doomsday_version_1.9.9
- "normal". * DED: Mishandling of the old State frame fullbright "flag". * Auto-loading of DEH patches in PK3 containers. * Deh Reader: Tolerate mid-file EOF characters in DeHackEd patches. ==... , leading to shorter map setup times and less per-frame calculations. * Addressed inefficiencies related to per-frame Patch Replacement lookup. ===== Platform-specif
- detailed_list_of_changes_in_doomsday_version_1.9.8
- be typed in the console: { } * [[:rend-dev-wireframe]] should not be written to game config file. ==... ersion of the demo IWAD is now supported as a separate game mode. * Hexen: crash when rendering parti... he forward slash are now considered to be two separate keys. ==== Mac OS X and X11 ==== * Not usin
- 1.9.0-beta6.1
- g under similar circumstances. * Optimize: Separate thinkers into multiple lists to reduce search tim... ors are now linked into the world once per render frame and used for all viewports. Plus various other mi
- detailed_list_of_changes_in_doomsday_version_1.11
- es issues with keys repeating spuriously when the frame rate is very low. ===== Renderer ===== * {{ fi
- detailed_list_of_changes_in_doomsday_version_1.14
- state indicator and text wrapping is now more accurate. * Performance improvements: Widgets that cann... ==== Renderer ==== * Added bloom as a new frame post-processing effect. It can be configured with