Fulltext results:
- 1.9.0-beta6 @version
- n the game and UI state (see [[listbcontexts]]:[[ccmd]]). * UI graphics tune-up. A new "busy" mode w... d startup screen and progress bars. In the games, fonts are sharpened with HQ2x scaling. * OpenGL ren... rsor height was not scaled correctly according to font size. ==== Dedicated console ==== * Fatal e... ion when attempting to use the [[add]]/[[sub]] [[ccmd]]s without all needed paramaters. ==== Windows
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- ients * [376] Chex Quest: unable to find a font at startup * getting stuck in monsters [preven... ver entire view * segfault at startup [startup fonts not installed on Unix] * automap: player mark... regression: HacX fails to start [missing mappoint font] * Doom|Heretic: Option to display kills/items... dedicated server resource access failures [loads fonts; fails to find doomsday.ded; when installed to a
- infine_script_reference @ded
- o ends, the InFine script resumes execution. ;''Cmd'' (console-command) : Execute a [[:console]] c... ls (e.g. all the characters of the [[games:doom]] font are patches). (pic-id) is a text string of your c... zero the whole text is immediately visible. ; ''FontA'' (text-id) : Set a text object's font to [[:font_a]], which is the smaller of the available fonts.
- 1.9.0-beta1...4 @version
- re]]s/flats would flicker after a console [[reset_cmd_|RESET]]. * fixed: pegged middle textures "bou... p" instead ===== Input/Controllers ===== * ccmd 'listbindings': List bindings in a specific binding class (<code>listbindings map</code>) * ccmd 'bind': Bind a command for a specific binding cla... ey/button (<code>bind map +f follow</code>) * ccmd 'delbind': Delete a binding in a specific binding
- detailed_list_of_changes_in_doomsday_version_1.13 @version
- texture variants when precaching composite bitmap fonts. * Respect material groupings when caching an... ion version/release info. * The size of all UI fonts can be scaled with the [[:fontsize]] option. For instance, "-fontsize 1.5" multiplies all font sizes by 1.5 (good for Oculus Rift).
- readme_macos @guide:2.1
- * FluidSynth for MIDI playback using [[SF2]] soundfonts Multiplayer: * Supports up to [[15 player ga... e active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. ... , and adjusts the overall size of UI elements and fonts. Lowering the UI scaling may be helpful for exam... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M
- doomsday @guide:2.2:man
- en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... od * fluidsynth * sdlmixer * openal ; ''-fontsize'' : Set a scaling factor for UI fonts. This is applied separately from the overall UI scale setti... onfig">Configuration</a></html>). For example: ''-fontsize 1.5'' ; ''-loglevel'' : Set the log outpu
- doomsday @guide:2.1:man
- en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... od * fluidsynth * sdlmixer * openal ; ''-fontsize'' : Set a scaling factor for UI fonts. This is applied separately from the overall UI scale setti... onfig">Configuration</a></html>). For example: ''-fontsize 1.5'' ; ''-loglevel'' : Set the log outpu
- readme_macos @guide:2.3
- * FluidSynth for MIDI playback using [[SF2]] soundfonts Multiplayer: * Supports up to [[15 player ga... e active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. ... , and adjusts the overall size of UI elements and fonts. Lowering the UI scaling may be helpful for exam... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M
- readme_macos @guide:2.2
- * FluidSynth for MIDI playback using [[SF2]] soundfonts Multiplayer: * Supports up to [[15 player ga... e active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. ... , and adjusts the overall size of UI elements and fonts. Lowering the UI scaling may be helpful for exam... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M
- doomsday @guide:2.3:man
- en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... od * fluidsynth * sdlmixer * openal ; ''-fontsize'' : Set a scaling factor for UI fonts. This is applied separately from the overall UI scale setti... onfig">Configuration</a></html>). For example: ''-fontsize 1.5'' ; ''-loglevel'' : Set the log outpu
- readme_windows @guide:2.1
- e active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. ... , and adjusts the overall size of UI elements and fonts. Lowering the UI scaling may be helpful for exam... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... sdlmixer * openal * dsound * winmm ; ''-fontsize'' : Set a scaling factor for UI fonts. This
- readme_windows @guide:2.2
- e active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. ... , and adjusts the overall size of UI elements and fonts. Lowering the UI scaling may be helpful for exam... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... sdlmixer * openal * dsound * winmm ; ''-fontsize'' : Set a scaling factor for UI fonts. This
- readme_windows @guide:2.3
- e active audio plugins. For example, a MIDI sound font is supported by the FMOD and FluidSynth plugins. ... , and adjusts the overall size of UI elements and fonts. Lowering the UI scaling may be helpful for exam... en not in fullscreen mode). ; ''-command'' | ''-cmd'' : Execute a console command during startup. M... sdlmixer * openal * dsound * winmm ; ''-fontsize'' : Set a scaling factor for UI fonts. This
- detailed_list_of_changes_in_doomsday_version_1.14 @version
- the buttons would get too small. * OS X: Fixed font weight selection issues by utilizing native font rendering routines. Normal, bold, and light fonts are all now correctly drawn. ==== Console ==== *... or interpretation of old savegames. * Added {{:cmd|inspectsavegame}} for inspecting .save package me