Fulltext results:
- 1.9.0-beta1...4
- n has been removed as obsolete. * The virtual file system has been enhanced with the possibility to map ent... r memory leaks concerning definition data ===== File system ===== * removed fixed limit on the number of ... ith this attribute (in PIT_RadiusAttack). ===== File system ===== * [[vdmap_option_]]: map files in one directory to another directory ([[virtual_directory_map
- 1.9.0-beta6
- al audio effects heard within that sector. ==== File system ==== * Added [[automatic_file_mapping_in_pk3]] for **/models** and **/sfx** in a [[zip]]/[[pk3]] ... lable. ==== Common code library ==== === Save system === * A new common save system based on that used previously by [[j_doom]]. * Intermittent **//T
- 1.9.0-beta5
- il&aid=1532009&group_id=74815&atid=542099) ==== File System ==== * Fix crash at startup when no [[iwad]] ... [[ccmd]]: [[actions]] to [[listactions]]. ==== File system ==== * Even better protection against file name conflicts in detecting which files have been already loaded (using MD5 hashes). * Removed a fi
- 1.9.10
- paring the next-generation incarnations of key subsystems: file system, resource management, and scripting. This ... thTree and json moved to libdeng2 * [[internal_file_system]]: refactoring FS1 and dependent code towards the... de_strings]]: many parts of the engine's internal file system have been revised to use Unicode text (but full U... ings. This information is no longer stored in the system registry (on Windows) or other system-provided configuration files. Instead, it is saved in [[persist.pack]] in you
- 1.15
- anging in the future. We have been building a new file management system ("FS2") that does a better job at virtualizing th... inform Doomsday about how the individual resource files in the package should be used at runtime. Assets... es to representing runtime objects like map data, files, and packages in scripts, because the superclass
- detailed_list_of_changes_in_doomsday_version_1.11
- hting]] editor. ===== Gameplay ===== * {{ file:automap_title.png?300x0}}Automap not visible in r... gin uses the default audio playback device of the system. ===== Snowberry ===== * Duplicating a profile causes runtime errors if the original profile has addons selected. ====== New features and changes ==
- detailed_list_of_changes_in_doomsday_version_1.14
- er of archive entries, resulting in a corrupt ZIP file. * ANIMATED data interpreter incompatibility w... n and configuration menus, renderer appearance profiles, and the console. * Task bar: multiplayer men... g verbosity levels can be specified per engine subsystem. This is useful for instance if one is interested... nagement while suppressing messages from other subsystems. * Log entries are flagged either for develop
- detailed_list_of_changes_in_doomsday_version_1.9.10
- ). * Improved startup performance with several file system and resource management optimizations. * Tools... of version number. * Unix: **defaults** config file for de::UnixInfo. ===== Audio ===== * FMOD: Attempt to detect system's speaker mode and use it (5.1, 7.1, Prologic). ... ssary. * FluidSynth (Unix): compiling with the system libfluidsynth, uses libfluidsynth’s output driver
- detailed_list_of_changes_in_doomsday_version_1.9.7
- equals the Doomsday install dir * material subsystem causes fatal errors in dedicated mode * client... * resource namespace population issues [F_MatchFileName matching partial paths] * busy mode progress animation jumps arounds [anim logic] * -file arguments interpreted too late * -vdmap'd path... e to the next stage * Snowberry: Chex Quest profile appears above "Shared Settings" [sorted by identi
- 2.0
- — is now handled via the same package management system. This enables Doomsday to track which files are in use in saved games and multiplayer games,... possible to automatically ensure that the correct files are loaded at any given time. One is also able t... er version of OpenGL((OpenGL 2.1 Compatibility Profile → OpenGL 3/4 Core Profile)). Certain parts like the engine UI have already completed this transition, h
- 1.14
- the //Defaults// and //Amplified// appearance profiles. {{file:flame_bloom.jpg?505x0 }} | {{file:bloom_normal.jpg?220x0}} | | {{file:bloom_hexen.jpg?220x0}} | ==== Home Screen ==== An improved [[r
- 1.9.0-beta_x
- ^ State^ Comments for this release | | [[internal_file_system]]| Done| Used for locating and loading binaries, ... on the common serialization mechanism. | | [[demo_file_format]]| Planning| Based on the common serializa... ces and game data. | | [[server-supplied_resource_files]]| —| Server provides clients with required game... | ===== BetaX ===== * [[new_rendering_subsystem]] * [[interactive_shell]] * [[dot_notation_
- detailed_list_of_changes_in_doomsday_version_1.9.8
- g display color transfer table (gamma ramp). * System-level [[:configuration_file]]s **/etc/doomsday/paths** and **~/.doomsday/path
- 1.9.8-1
- Loading audio plugins on a case-sensitive native file system * Ubuntu: Changed default Apt repository to th... * Unix/Mac OS X: Fixed crash when loading WAV files (e.g., DOOM HQ SFX pack) * Unix: DENG_BASE_DI... * Unix: Detect presence of OpenAL development files using pkg-config ===== Contributors ===== *... e.net/users/alepulver/|alepulver]]: qmake project file improvement for Unix; command line parsing fixes
- 1.9.7
- source_uris|URI]] paths into the engine's virtual filesystem. * **FMOD Ex.** By default, the engine will ... * The input event and player control [[bindings]] system has been enhanced with more flexibility and conte... g** * User configs: **./configs/<gamename>/<profilename>/bindings.cfg** If you wish to continue to u... r]]s are supported. You can start one on your own system via the Doomsday Frontend. In dedicated mode, the