Fulltext results:
- doomsday @guide:2.0:man
- ; ''-file'' | ''-f'' : Specify one or more data files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together with the ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files and can then be added into game profiles in the Home screen. It is also possible to load data files at
- overview_of_resources_doomsday_1.x @modding
- auto/// directory will be automatically loaded at startup. The data files are loaded in alphabetical order, including all ... >/auto/// directory will be automatically read at startup. The definition files are also loaded in alphabetical order, including... . Then you can use the command line option ''-deh file.deh'' to load it at startup. If a lump named //DEHACKED// is found in a WAD
- readme_macos @guide:2.0
- ; ''-file'' | ''-f'' : Specify one or more data files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together with the ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files and can then be added into game profiles in the Home screen. It is also possible to load data files at
- readme_windows @guide:2.0
- ; ''-file'' | ''-f'' : Specify one or more data files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together with the ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files and can then be added into game profiles in the Home screen. It is also possible to load data files at
- doomsday @guide:2.3:man
- ; ''-file'' | ''-f'' : Specify one or more data files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together with the ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files at runtime by opening the Packages sidebar (see
- doomsday @guide:2.2:man
- ; ''-file'' | ''-f'' : Specify one or more data files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together with the ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files at runtime by opening the Packages sidebar (see
- doomsday @guide:2.1:man
- ; ''-file'' | ''-f'' : Specify one or more data files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together with the ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files at runtime by opening the Packages sidebar (see
- readme_macos @guide:2.3
- ; ''-file'' | ''-f'' : Specify one or more data files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together with the ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files at runtime by opening the Packages sidebar (see
- readme_macos @guide:2.1
- ; ''-file'' | ''-f'' : Specify one or more data files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together with the ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files at runtime by opening the Packages sidebar (see
- readme_macos @guide:2.2
- ; ''-file'' | ''-f'' : Specify one or more data files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together with the ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files at runtime by opening the Packages sidebar (see
- readme_windows @guide:2.1
- ; ''-file'' | ''-f'' : Specify one or more data files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together with the ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files at runtime by opening the Packages sidebar (see
- readme_windows @guide:2.2
- ; ''-file'' | ''-f'' : Specify one or more data files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together with the ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files at runtime by opening the Packages sidebar (see
- readme_windows @guide:2.3
- ; ''-file'' | ''-f'' : Specify one or more data files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together with the ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files at runtime by opening the Packages sidebar (see
- 1.9.0-beta5 @version
- il&aid=1532009&group_id=74815&atid=542099) ==== File System ==== * Fix crash at startup when no [[iwad]] has been specified (after startup aborted by user). Also, when launching [[wolfen_doom]] ... atid=542099) ===== Changes ===== * Resource files packaged into PK3s in the installed file tree.
- 1.9.0-beta1...4 @version
- n has been removed as obsolete. * The virtual file system has been enhanced with the possibility to ... ncounter many bugs and small glitches; be sure to file bug reports on the [[http://sourceforge.net/track... one// option as obsolete * fixed: crash during startup when running with [[extra_verbosity]] ===== Def... r memory leaks concerning definition data ===== File system ===== * removed fixed limit on the num