Fulltext results:
- readme_macos @guide:2.2
- ; ''-file'' | ''-f'' : Specify one or more data files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together with the ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files at runtime by opening the Packages sidebar (see
- doomsday @guide:2.2:man
- ; ''-file'' | ''-f'' : Specify one or more data files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together with the ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files at runtime by opening the Packages sidebar (see
- readme_windows @guide:2.2
- ; ''-file'' | ''-f'' : Specify one or more data files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together with the ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files at runtime by opening the Packages sidebar (see
- doomsday.out
- ====== doomsday.out log file ====== //doomsday.out// is a log of what Doomsday is doing at runtime. In ... ormation such as the command line options used at startup. When reporting bugs and/or problems of a techni... cal-issues#latest|you are expected to supply this file]]. If a fatal error occurs Doomsday will attempt... e shown the log). ===== Finding the doomsday.out file ===== Doomsday can tell you where the Doomsday.o
- doomsday-server @guide:2.3:man
- -file'' | ''-f'' : Specify one or more resource files (WAD, LMP, PK3) to load at startup. More files can be loaded at runtime with the ''load'' command. ; ''-game'' | ''-g'' : Sets the game to load after startup. See doomsday(6) for a list of available games. F... : Specifies a directory where to look for IWAD files. Doomsday will search for IWADs from all known g
- readme_macos @guide:2.3
- ; ''-file'' | ''-f'' : Specify one or more data files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together with the ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files at runtime by opening the Packages sidebar (see
- doomsday @guide:2.3:man
- ; ''-file'' | ''-f'' : Specify one or more data files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together with the ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files at runtime by opening the Packages sidebar (see
- readme_windows @guide:2.3
- ; ''-file'' | ''-f'' : Specify one or more data files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together with the ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files at runtime by opening the Packages sidebar (see
- doomsday-server @guide:2.2:man
- -file'' | ''-f'' : Specify one or more resource files (WAD, LMP, PK3) to load at startup. More files can be loaded at runtime with the ''load'' command. ; ''-game'' | ''-g'' : Sets the game to load after startup. See doomsday(6) for a list of available games. F... : Specifies a directory where to look for IWAD files. Doomsday will search for IWADs from all known g
- doomsday @guide:2.1:man
- ; ''-file'' | ''-f'' : Specify one or more data files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together with the ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files at runtime by opening the Packages sidebar (see
- readme_macos @guide:2.1
- ; ''-file'' | ''-f'' : Specify one or more data files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together with the ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files at runtime by opening the Packages sidebar (see
- readme_windows @guide:2.1
- ; ''-file'' | ''-f'' : Specify one or more data files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together with the ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files at runtime by opening the Packages sidebar (see
- doomsday-server @guide:2.0:man
- -file'' | ''-f'' : Specify one or more resource files (WAD, LMP, PK3) to load at startup. More files can be loaded at runtime with the ''load'' command. ; ''-game'' | ''-g'' : Sets the game to load after startup. See doomsday(6) for a list of available games. F... : Specifies a directory where to look for IWAD files. Doomsday will search for IWADs from all known g
- doomsday @guide:2.0:man
- ; ''-file'' | ''-f'' : Specify one or more data files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together with the ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files and can then be added into game profiles in the Home screen. It is also possible to load data files at runtime by opening the Packages sidebar (see
- readme_macos @guide:2.0
- ; ''-file'' | ''-f'' : Specify one or more data files or packages (//.pack //, PK3, WAD, LMP) to load at startup. When used together with the ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files and can then be added into game profiles in the Home screen. It is also possible to load data files at runtime by opening the Packages sidebar (see