Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.14
- er of archive entries, resulting in a corrupt ZIP file. * ANIMATED data interpreter incompatibility w... is interested in finding out what is going on in resource management while suppressing messages from other ... nd errors can be duplicated to a secondary output file with the [[:errors]] option (similar to [[:out]])... s (ANIMDEFS, etc...). * No longer dependent on external LZSS module. ==== Renderer ==== * Added bl
- 1.8.5
- ges ===== * [[detail_texture]]s can now use [[external_resource_file]]s instead of [[wad]] [[lump]]s ([[detail]]:File) * [[external_resource_file]]s can be located in relation to Doomsday [[base_
- 1.8.6
- le]]s ===== New features ===== * "Flats" [[external_resource_category]]: defaults to "Data/Game/Flats/" * [[automatic_file_mapping_in_pk3]]: files in the root of a [[pk3]]
- 1.9.0-beta5
- id=74815&atid=542099) ===== Changes ===== * Resource files packaged into PK3s in the installed file tree. * Source code directory structure reorga... sole command and console variable help strings to external files (e.g., cphelp.txt) which are read at runtim... [[ccmd]]: [[actions]] to [[listactions]]. ==== File system ==== * Even better protection against file name conflicts in detecting which files have been
- detailed_list_of_changes_in_doomsday_version_1.15
- t launch because **game.cfg** was not found. This file is only created when quitting the game for the fi... on-ASCII characters broken on command line and/or resource finder. * Handle zero-length lumps between S(*... command and [[:doomsday_script]] modes. * The file path where the console log is written can be copi... tes all log entries from memory (not from the log file on disk, though). * Added a native dialog for