Fulltext results:
- sound @ded
- ] definitions. ==== Ext ==== Name of a sound [[external_resource_file|file]]. Used to locate the sample from a native or virtual file (e.g., in a [[ZIP]]). See [[#Sample References]] ... :WAD]] archive. See [[#Sample References]] ==== File ==== Alias of [[#Ext]] ==== File Name ==== Alias of [[#Ext]] ==== Flags ==== ^ Flag ^ Descripti
- overview_of_resources_doomsday_1.x @modding
- msday has a mechanism that allows replacing these resources with external resource files placed in specific directories. External resource files are easy to use. They do not require making changes to any con... t does not support 3D sound effects. Like other external resources, placing a music file into the //Music// resource class directory is enough. The file name must mat... be loaded from a WAD. Another way to specify an external resource file is to use the ''[[ext]]'' key of a Music definiti
- readme_macos @guide:2.2
- ], [[WAD]], [[ZIP]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [[defi... * Environmental [[echo and reverb]] effects * External [[music files]] in MP3 and other formats * Uses [[http://www... figured to load additional mods (WADs, PK3s, data files, resource packs). You can also add new customized games bas... th the unmodified original games. However, a PWAD file may replace some of the textures with custom ones. The "External Images" options allow you to control when externa
- doomsday @guide:2.2:man
- ], [[WAD]], [[ZIP]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [[defi... * Environmental [[echo and reverb]] effects * External [[music files]] in MP3 and other formats * Uses [[http://www... figured to load additional mods (WADs, PK3s, data files, resource packs). You can also add new customized games bas... th the unmodified original games. However, a PWAD file may replace some of the textures with custom ones. The "External Images" options allow you to control when externa
- readme_windows @guide:2.2
- ], [[WAD]], [[ZIP]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [[defi... * Environmental [[echo and reverb]] effects * External [[music files]] in MP3 and other formats * Uses [[http://www... figured to load additional mods (WADs, PK3s, data files, resource packs). You can also add new customized games bas... th the unmodified original games. However, a PWAD file may replace some of the textures with custom ones. The "External Images" options allow you to control when externa
- readme_macos @guide:2.3
- ], [[WAD]], [[ZIP]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [[defi... * Environmental [[echo and reverb]] effects * External [[music files]] in MP3 and other formats * Uses [[http://www... figured to load additional mods (WADs, PK3s, data files, resource packs). You can also add new customized games bas... th the unmodified original games. However, a PWAD file may replace some of the textures with custom ones. The "External Images" options allow you to control when externa
- doomsday @guide:2.3:man
- ], [[WAD]], [[ZIP]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [[defi... * Environmental [[echo and reverb]] effects * External [[music files]] in MP3 and other formats * Uses [[http://www... figured to load additional mods (WADs, PK3s, data files, resource packs). You can also add new customized games bas... th the unmodified original games. However, a PWAD file may replace some of the textures with custom ones. The "External Images" options allow you to control when externa
- readme_windows @guide:2.3
- ], [[WAD]], [[ZIP]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [[defi... * Environmental [[echo and reverb]] effects * External [[music files]] in MP3 and other formats * Uses [[http://www... figured to load additional mods (WADs, PK3s, data files, resource packs). You can also add new customized games bas... th the unmodified original games. However, a PWAD file may replace some of the textures with custom ones. The "External Images" options allow you to control when externa
- readme_macos @guide:2.1
- ], [[WAD]], [[ZIP]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [[defi... * Environmental [[echo and reverb]] effects * External [[music files]] in MP3 and other formats * Uses [[http://www... figured to load additional mods (WADs, PK3s, data files, resource packs). You can also add new customized games bas... th the unmodified original games. However, a PWAD file may replace some of the textures with custom ones. The "External Images" options allow you to control when externa
- readme_windows @guide:2.1
- ], [[WAD]], [[ZIP]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [[defi... * Environmental [[echo and reverb]] effects * External [[music files]] in MP3 and other formats * Uses [[http://www... figured to load additional mods (WADs, PK3s, data files, resource packs). You can also add new customized games bas... th the unmodified original games. However, a PWAD file may replace some of the textures with custom ones. The "External Images" options allow you to control when externa
- doomsday @guide:2.1:man
- ], [[WAD]], [[ZIP]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [[defi... * Environmental [[echo and reverb]] effects * External [[music files]] in MP3 and other formats * Uses [[http://www... figured to load additional mods (WADs, PK3s, data files, resource packs). You can also add new customized games bas... th the unmodified original games. However, a PWAD file may replace some of the textures with custom ones. The "External Images" options allow you to control when externa
- compiling_and_running_1.15_or_earlier_qmake @devel
- ev (unless using the embedded synthesizer under **external**) * OS X: pkg-config and glib (e.g., from [[h... day.pro** in Qt Creator. This is the main project file that builds everything. You can also open one of the .pro files in the subdirectories to build a specific compon... hird-party SDKs. Another important purpose of the file is to set the CONFIG variable to enable/disable D
- doomsday @guide:2.0:man
- ], [[WAD]], [[ZIP]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [[defi... * Environmental [[echo and reverb]] effects * External [[music files]] in MP3 and other formats * Uses [[http://www... ier versions. In Home you can manage your game profiles, resource packs and other add-ons, and join multiplayer gam... nd saved games associated with them. Each game profile can be configured to use a set of additional packages (data files, resource packs). The appearance of the game tabs can be
- readme_macos @guide:2.0
- ], [[WAD]], [[ZIP]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [[defi... * Environmental [[echo and reverb]] effects * External [[music files]] in MP3 and other formats * Uses [[http://www... ier versions. In Home you can manage your game profiles, resource packs and other add-ons, and join multiplayer gam... nd saved games associated with them. Each game profile can be configured to use a set of additional packages (data files, resource packs). The appearance of the game tabs can be
- readme_windows @guide:2.0
- ], [[WAD]], [[ZIP]], [[uncompressed folders]] * External [[music files]] in MP3 and other formats * Plain text [[defi... * Environmental [[echo and reverb]] effects * External [[music files]] in MP3 and other formats * Uses [[http://www... ier versions. In Home you can manage your game profiles, resource packs and other add-ons, and join multiplayer gam... nd saved games associated with them. Each game profile can be configured to use a set of additional packages (data files, resource packs). The appearance of the game tabs can be