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1.9.0-beta6
4 Hits, Last modified: 8 years ago
instead of the subsector->firstseg offset). * Environmental audio effects were not affected by changes to t... ithm for calculating sector reverb properties for environmental audio effects. * Vertex sector owners are ... when the definition should be used. * [[texture_environment]]:Flat: Surfaces in a sector using the specified [[flat]] will affect the environmental audio effects heard within that sector. ====
detailed_list_of_changes_in_doomsday_version_1.12
3 Hits, Last modified: 8 years ago
} ===== * Use sector cluster granularity for environmental audio. Sectors comprised of multiple disjoint geometry groups now use independent environmental audio characteristics. * Deferred calculation of environmental audio characteristics until necessary. The BSP
2.2.2
1 Hits, Last modified: 6 years ago
* The "cubeshot" console command that generates environment cube maps only drew one of the cube faces. * ma
detailed_list_of_changes_in_doomsday_version_1.9.8
1 Hits, Last modified: 8 years ago
xed bugs ====== ===== Audio ===== * Hexen: Environment Wind sounds (e.g. Map01). There was a sound prior

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