Fulltext results:
- compiling_and_running_2.0 @devel
- ====== Compiling and running Doomsday 2.0–2.3 with CMake ====== Doomsday 2 is built with [[https://cmake.org|CMake]] 3.1 (or later). ===== Get the sour... gin) * FMOD Studio Low-Level Programmer API for Doomsday 2.1+, or FMOD Ex for Doomsday 2.0 or earlier (audio plugin) * OpenAL (audio plu... use (unless autodetected). This determines which version of Qt will be used in the build. * ''DENG_ENABL
- version
- | ::: | [[version:2.2.1]] | 3299 | | | ::: | [[version:2.2]] | 3272 | Doomsday Script improvements, Heretic modding, weapon FOV | ^ |||| | 2.1 | [[version:2.1.2]] | 3226 | | | ::: | [[version:2.1.1]] | 2967 | | | ::: | [[version:2.1]] | 2900 | Downloading files from server, UI improvements, custom IWADs, OpenGL 3.3 |
- 2.3 @version
- <- 2.2.2 ^ Versions ^ 2.3.1 -> ====== Version 2.3 ====== This release enhances vanilla DOOM render hack sup... of these effects are now supported (or fixed) in Doomsday. Examples: TNT MAP02 deep water, TNT MAP02 windows overlooking the deep water, TNT MAP09 tra... Several new [[https://tracker.dengine.net/issues/2375|Doomsday Script bindings]] were added, allowing access to ... ding. ===== Change log ===== [[https://tracker.dengine.net/versions/82|Tracker: version 2.3]] ===== See also =====
- readme @guide
- ad here in the Manual. ===== Version 2.3 ===== Doomsday [[version:2.3]] was released on December 30th, 2020. * [[guide:2.3:readme_windows|Readme (Windows... hell-text(6) man page]] ===== Version 2.2 ===== Doomsday [[version:2.2]] was released on December 18th, 2019. * [[guide:2.2:readme_windows|Readme (Windo... hell-text(6) man page]] ===== Version 2.1 ===== Doomsday [[version:2.1]] was released on December 11th, 2018. * [[guide:2.1:readme_windows|Readme (Windo... hell-text(6) man page]] ===== Version 2.0 ===== Doomsday [[version:2.0]] was released on April 1st, 2017. * [[guide:2.0:readme_windows|Readme (Windo
- map_info_syntax @ded
- Sky = ""; Execute = ""; On setup = ""; # Doomsday Script (since 2.3) # As of version 1.9.7, linking a Sky de... d ambient sound sequences in Heretic. Added in [[version:2.3]]. ==== Sky height (deprecated) ==== Height ... . The real height is an angle determined using Pi/2 * (sky height), which means if the sky height is ... Sky Model (deprecated) ==== There can be up to 32 Sky Model blocks in a Map Info definition. Each b
- thing @ded
- to Chicken/Pig. | ==== On touch ==== (As of [[version:2.2]]: only supported in Heretic.) [[:Script]] that ... be used normally. ==== On death ==== (Since [[version:2.3]]) [[:Script]] that gets run when the thing is
- state @ded
- wn set of action routines (native code). Since [[version:2.2]], the action may also be defined using Doomsday Script. In this case, the contents of the Action ... psprite actions only) [[:script|All features of Doomsday Script]] are available in the action script. ==
- model @assets
- ding:GL2 model renderer]]. The article applies to version [[version:2.2]]. Doomsday 1.x supports only [[ded:model|MD2/D... hing]] definition. ===== Materials ===== In [[version:2.0]], model materials are collections of texture i... th vectors stored in the RGB components: 0=-1.0, 128=0.0, 255=1.0. If not provided, Doomsday falls back to a normal map where the normals poin... animation sequence when a state is entered. In [[version:2.1]], animation sequences can also be started from
- 2.2 @version
- <- 2.1.2 ^ Versions ^ 2.2.1 -> ====== Version 2.2 ====== This release has several bug fixes and modding relat... d to the old DEB and RPM packages. **Freedoom.** Doomsday now detects [[https://freedoom.github.io/|Freedoom]] v0.12.1, and any future releases will be detected as Fr... [https://tracker.dengine.net/versions/76|Tracker: version 2.2]] ===== See also ===== * [[https://blog.dengine.net/2019/12/whats-new-in-2.2|What's new in 2.2 (blog po
- overview_of_resources_doomsday_1.x @modding
- = This page summarizes the usage of resources in Doomsday version 1. Most of this still applies equally well to Doomsday 2, but the introduction of [[:fs|packages]] in version 2 means the high-level management of resources is diffe... omment line is found in the MAPINFO lump (since [[version:2.2]]): // Doomsday: Ignore errors! ====== Plugins ====== ===== Dehacked patches ===== Most features
- readme_macos @guide:2.2
- // ===== Home Screen ===== The Home screen in Doomsday 2 is a full replacement for the separate front-end ... lder in Finder. Note that custom games created in version 2.0 or earlier share a save folder with the built-i... ed Python/Ruby-like scripting language built into Doomsday 2. While it doesn't yet allow full access to all en... ch release. The command prompt can be switched to Doomsday Script mode by right-clicking the ">" prompt menu
- doomsday @guide:2.2:man
- // ===== Home Screen ===== The Home screen in Doomsday 2 is a full replacement for the separate front-end ... m file browser. Note that custom games created in version 2.0 or earlier share a save folder with the built-i... ed Python/Ruby-like scripting language built into Doomsday 2. While it doesn't yet allow full access to all en... ch release. The command prompt can be switched to Doomsday Script mode by right-clicking the ">" prompt menu
- readme_windows @guide:2.2
- // ===== Home Screen ===== The Home screen in Doomsday 2 is a full replacement for the separate front-end ... ndows Explorer. Note that custom games created in version 2.0 or earlier share a save folder with the built-i... ed Python/Ruby-like scripting language built into Doomsday 2. While it doesn't yet allow full access to all en... ling factor is automatically detected and used by Doomsday. This option will override it. For example: ''-dpi 2.0'' ; ''-errors'' : Set the name of the error
- doomsday @guide:2.3:man
- // ===== Home Screen ===== The Home screen in Doomsday 2 is a full replacement for the separate front-end ... m file browser. Note that custom games created in version 2.0 or earlier share a save folder with the built-i... ed Python/Ruby-like scripting language built into Doomsday 2. While it doesn't yet allow full access to all en... ch release. The command prompt can be switched to Doomsday Script mode by right-clicking the ">" prompt menu
- readme_macos @guide:2.3
- // ===== Home Screen ===== The Home screen in Doomsday 2 is a full replacement for the separate front-end ... lder in Finder. Note that custom games created in version 2.0 or earlier share a save folder with the built-i... ed Python/Ruby-like scripting language built into Doomsday 2. While it doesn't yet allow full access to all en... ch release. The command prompt can be switched to Doomsday Script mode by right-clicking the ">" prompt menu