Fulltext results:
- compiling_and_running_2.0
- ====== Compiling and running Doomsday 2.0–2.3 with CMake ====== Doomsday 2 is built with [[https://cmake.org|CMake]] 3.1 (or later). ===== Get the sour... gin) * FMOD Studio Low-Level Programmer API for Doomsday 2.1+, or FMOD Ex for Doomsday 2.0 or earlier (audio plugin) * OpenAL (audio plu... use (unless autodetected). This determines which version of Qt will be used in the build. * ''DENG_ENABL
- player_controls
- this works in the client/server architecture that Doomsday is using. ===== Motivation ===== Why are play... olled? ===== {{ file:player_control_diagram.png?200x0}} This diagram illustrates how input events a... ==== Overview ==== {{ file:bindings_diagram.png?200x0}} - During init, game registers logical c... the events are executed. ===== TODO ===== (for version 1.9.0-beta6) The mechanism described in this art
- compiling_and_running_1.15_or_earlier_qmake
- qt-project.org/official_releases/qt/|Qt 5 (latest version)]]. VS 2013 OpenGL build recommended. * SDL 2.0 and SDL... c component. Note, however, that most require the Doomsday 2 libraries (libcore, libgui, libappfw, libshell) a... e is to set the CONFIG variable to enable/disable Doomsday build options (e.g., ''deng_fmod''). See below fo... on (see notes below). - Build → Build Project "doomsday". ==== Platform-specific notes ==== === Window
- developer_guidelines
- ====== Developer guidelines ====== Doomsday Engine is a diverse project that is free and open-source. As such, one of many ways to give back to Doomsday is by contributing code. Be it a bugfix, new fea... re, or even just cleanup, your work can help make Doomsday the most technically advanced Doom engine availab... pecially one with a large amount of code, such as Doomsday or the Linux kernel, it is imperative that there