Fulltext results:
- overview_of_resources_doomsday_1.x
- = This page summarizes the usage of resources in Doomsday version 1. Most of this still applies equally well to Doomsday 2, but the introduction of [[:fs|packages]] in version 2 means the high-level management of resources is diffe... omment line is found in the MAPINFO lump (since [[version:2.2]]): // Doomsday: Ignore errors! ====== Plugins ====== ===== Dehacked patches ===== Most features
- resource_packaging_guidelines
- commended conventions for packaging resources for Doomsday 2. ===== Packaging an asset ===== Every asset, ... el, should be packaged into its own [[fs:packages|Doomsday 2 package]]. This will give users the freedom to lo... er if the beginnings of the titles are the same. Doomsday supports version numbers with up to four components. If you prefer to use a date-based package version, note that you can split it as follows: ''2017.01.21''. Writing the version as ''20170121'' causes t
- gl2_model_renderer
- ====== Model renderer (Doomsday 2) ====== The GL2 model renderer is the primary user of [[assets:model|3D mod... ed when a thing enters a particular state. ==== Version 2.0 ==== * ''model.weapon.*'' for player weapon... manually, per-mesh with GL state parameters. * Doomsday Script timelines. * Animated shader variables.