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2.2
16 Hits, Last modified: 6 years ago
al/feature walkthrough]] of the language, and a [[script:reference#using_doomsday_script|list of the current uses of scripting]] in Doomsday. New script bindings have been added for playing sounds and showing in-game messages, for example.... * Incorrect UI behavior in the game library. * Doomsday Script parser and interpreter were made more robust, inc
1.12
15 Hits, Last modified: 7 years ago
rovide much value as there aren't yet that many [[doomsday_script_reference#Standard_library_modules|Doomsday Script bindings]] for engine functionality. ==== Progr... er, [[control_panel]] * [[interactive_shell]]: script mode for the console widget ===== Upgrading ===... If you are upgrading an existing installation of Doomsday, note the following: * Your current renderer ... bugs in the Bug Tracker]] ===== See also ===== * [[detailed_list_of_changes_in_doomsday_version_1.12]]
1.9.0-beta6
11 Hits, Last modified: 8 years ago
he release notes for version 1.9.0-beta6 of the [[doomsday_engine]]. Beta 6 represents almost two years' wor... If you are upgrading an existing installation of Doomsday, note the following: * There has been numerou... tbindings ==== Windows Vista ==== Any existing Doomsday installation must be fully uninstalled prior to i... s user profiles has been changed in this release. Doomsday now stores data separately for each user account.
detailed_list_of_changes_in_doomsday_version_1.9.7
7 Hits, Last modified: 8 years ago
rs * fixed infinite loop when -iwad equals the Doomsday install dir * material subsystem causes fatal ... ource access failures [loads fonts; fails to find doomsday.ded; when installed to a non-system directory?] ... game endings should loop forever [with NoSkip => script not stopped at end] * SDL: capslock behavior t... able] * -iwad failed locating iwads in root of Doomsday install dir * investigate possible dedicated s
1.9.0-beta6.3
6 Hits, Last modified: 8 years ago
If you are upgrading an existing installation of Doomsday, note the following: * There have been change... reate states from incomplete definitions or which reference unknown sprite frames. * SIGSEGV when attempti... = InFine === * When playing an "After" InFine script (played on map exit) that does not cycle forever,... the game would be stuck continuously playing the script over (http://sourceforge.net/tracker/index.php?fu
1.11
6 Hits, Last modified: 8 years ago
ipted Info: declarative ("object notation") for [[doomsday_script]], basis for [[ded_2.0|definitions in the future]... If you are upgrading an existing installation of Doomsday, note the following: * OpenGL 2.0 is now the m... ult bindings. * Some of the [[console_keyboard_reference|keys to control the console]] command line have c... bugs in the Bug Tracker]] ===== See also ===== * [[detailed_list_of_changes_in_doomsday_version_1.11]]
detailed_list_of_changes_in_doomsday_version_1.10
4 Hits, Last modified: 8 years ago
n Portals). * Hexen|[[:in_fine]]: [[ded:infine_script_reference#Commands|"If" conditions]] for checking player cl... ed so that Windows path separators are changed to Doomsday's internal separators. Fixes issues locating file

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