Fulltext results:
- 2.3
- s. **Scripting.** Several new [[https://tracker.dengine.net/issues/2375|Doomsday Script bindings]] were added, allowing access to ... ding. ===== Change log ===== [[https://tracker.dengine.net/versions/82|Tracker: version 2.3]] ===== See
- 2.2.2
- one of the cube faces. * macOS: Notarization of Doomsday.app failed due to missing code signatures. #@Rel... 3~@# ===== Change log ===== [[https://tracker.dengine.net/versions/84|Tracker: version 2.2.2]] =====
- 2.2
- ux.** https://dengine.net/ now hosts a [[https://dengine.net/linux#flatpak|Flatpak repository]] for unstable releases of Doomsday. Stable releases will also be available in the Fl... d to the old DEB and RPM packages. **Freedoom.** Doomsday now detects [[https://freedoom.github.io/|Freedoo... the IWADs more conveniently without waiting for a Doomsday update. ===== Fixes ===== * [[ded:material#li... * Incorrect UI behavior in the game library. * Doomsday Script parser and interpreter were made more robu
- 2.1
- ^ Versions ^ 2.1.1 -> ====== Version 2.1 ====== Doomsday 2.1 contains several improvements for an all-arou... endering of the player view, menus, text, and the Doomsday UI. * **UI improvements:** The Doomsday UI look and feel has been refreshed. The game library is now more... ogs (like Audio Settings). **UI internals.** The Doomsday UI framework was improved to support runtime DPI
- 1.10
- g_symbols_out_of_the_executable]] * [[refactor_engine_into_a_shared_library]]: added [[doomsday-shell]] (GUI/text), separate [[doomsday-server]], add server.pro, moved m_bams, text and ... ation disk now has an installer .pkg instead of **Doomsday Engine.app**. The autoupdater in old versions does not k... bugs in the Bug Tracker]] ===== See also ===== * [[detailed_list_of_changes_in_doomsday_version_1.10]]
- 1.12
- rovide much value as there aren't yet that many [[doomsday_script_reference#Standard_library_modules|Doomsday Script bindings]] for engine functionality. ==== Progress on roadmap ==== ... If you are upgrading an existing installation of Doomsday, note the following: * Your current renderer ... bugs in the Bug Tracker]] ===== See also ===== * [[detailed_list_of_changes_in_doomsday_version_1.12]]
- 2.0
- as created in 2005 and has been used for starting Doomsday ever since. In version 2.0, the launcher is no longer needed because Doomsday's [[guide:2.0:readme_windows#home_screen|Home Scr... le management and all configuration settings into Doomsday's own UI makes for a more streamlined experience.... ow have direct access to all information that the engine can access, such as game title pictures. **Built
- detailed_list_of_changes_in_doomsday_version_1.14
- e widgets are not loaded more than once. * Old Doomsday GUI widgets were removed altogether as obsolete (... t. * Log verbosity levels can be specified per engine subsystem. This is useful for instance if one is ... (subsystem, audience). ==== SDK ==== * The Doomsday 2 libraries are provided under the LGPL 3 license... s moved from [[:libdeng1]] to [[:libdeng2]]. * Doomsday 2 UI framework was split from the client and plac
- 1.9.0-beta1...4
- for 1.9.0-beta1 ====== (by ) Development of the Doomsday Engine has continued during the first half of 2005 at an... ough I've been unable to put much effort into the engine. What is significant enough in this release to w... ersion number? * This is the first release of Doomsday made simultaneously on three platforms: Windows, ... tion. * The most important new feature in the engine is a new lighting model called bias lighting. It
- 1.9.0-beta5
- rking bugs. The other priority is to refactor the engine and its public API to be more clearly separated f... the games, and to allow future development of the engine without breaking [[game_plugin]]s. There is a hu... 4815&atid=542099) * Segmentation violation: in Doomsday (Decor lights on surfaces with HOM fixes), while ... tructure separates the components of the project (engine, games, plugins) cleanly, allows defining a stric
- 1.9.0-beta6
- he release notes for version 1.9.0-beta6 of the [[doomsday_engine]]. Beta 6 represents almost two years' worth of w... * OpenGL rendering plugin integrated into the engine, and support for Direct3D dropped. This eases fut... SP and gl node builder plugin integrated into the engine. Existing BSP and gl node data present in maps is... If you are upgrading an existing installation of Doomsday, note the following: * There has been numerou
- 1.9.0-beta6.1
- a6.1,1.9.0-beta6.1~@# ===== Fixes ===== ==== Engine ==== * Fixed: Models would not be drawn if th... * Updated source code building instructions in **doomsday/build**. ==== Engine ==== * Changed: Do not spread objlinks over two-sided linedefs when the middle... id z-fighting). ===== New features ===== ==== Engine ==== * Added: [[cvar]] [[rend-dev-generator-s
- 1.9.0-beta6.2
- If you are upgrading an existing installation of Doomsday, note the following: * There have been change... dings; defaultbindings ===== Fixes ===== ==== Engine ==== * Fixed: "Segfault when starting jdoom w... =542099). * Fixed: "Menu items disappear after engine reset" (http://sourceforge.net/tracker/index.php?... or a future release. ===== Changes ===== ==== Engine ==== * Optimize: Improved load time with larg
- 1.9.0-beta6.3
- If you are upgrading an existing installation of Doomsday, note the following: * There have been change... dings; defaultbindings ===== Fixes ===== ==== Engine ==== * SIGSEGV when attempting to create stat... ded. Thanks yagisan. ===== Changes ===== ==== Engine ==== * Always force all non-middle seg sectio
- 1.9.0-beta6.5
- a6.5,1.9.0-beta6.5~@# ===== Fixes ===== ==== Engine ==== * Rendering bug that caused masked walls... tail&aid=2480726&group_id=74815&atid=542099 * "Doomsday corrupts jDoom.cfg" http://sourceforge.net/suppor... default is enabled). ===== Changes ===== ==== Engine ==== * Unix: When running in windowed mode, t... game window when the Control Panel (or any other Doomsday UI screen) is open. ==== Dependencies ==== *