Fulltext results:
- use_hires_textures_in_your_map
- o available, in [[http://files.dengine.net/How%20To%20Use%20Hi-Res%20Textures%20in%20jDOOM1.pdf|PDF format]]}} ====== Preface ====== This article focuses on
- start_doomsday_from_steam
- e pack. ====== Step 1 ====== Navigate to your doomsday/bin folder and then make 2 copies of doomsday.exe you can rename them if you... .png ====== Step 3 ====== Now you should have 2 new games in your list thats great but we want them to point to doomsday.exe not the copys so right click on them and select properties and change the target to the doomsday.exe if you had lets say named your copy exes doom... have the copy exe name.http://imageshack.us/a/img827/7489/dday9.png ====== Step 4 ====== After fi
- create_a_new_monster
- article describes how to create a new monster in Doomsday. A mobj in Doomsday is defined with a [[thing|thing definition]] and one or more [[state|states]]. The be... and using [[ded]] files and how to load them in [[doomsday]].// ====== Using existing resources to create ... ld be fitting to recreate this fearsome foe using Doomsday. Now because we're going to be using existing re
- create_a_light_thing
- a new placeable Light Thing for use in your wads. Doomsday offers many ways to create lighting in your custo... ating and using DED files and how to load them in Doomsday. The technique I'm going to show you will enable... h = -1 Radius = 10 Height = 10 Mass = 25 Flags = spawnceiling | nogravity } As ... lets get on to the State definitons. ===== STEP 2: State definitions ===== The next stage in crea
- use_oculus_rift
- _user.pri**.) ==== Windows ==== //(LibOVR 0.4.2)// Doomsday works best (only?) in the "extended desktop" mode
- use_deds_in_doom_builder
- om|DoomBuilder.com]]). ====== Notes ====== [[doomsday]] DEDs do NOT need to be compiled, in fact they can be edited while Doomsday is running and then re-read at any time. The disa... o make changes to your DED you will need to close Doomsday, open DoomBuilder, edit your DED then save and start Doomsday again. For information on a more flexible method
- create_a_windows_shortcut_for_doomsday
- tutorial for making a custom Windows shortcut for Doomsday, courtesy of [[http://dengine.net/forums/memberlist.php?mode=viewprofile&u=1082|code120]] - Open the Doomsday Frontend, press //Alt+C// to get the command line ("Preview command line"). -
- zoom_script
- keys ====== [[http://dengine.net/talk/discussion/2406/zoom-script-heretic-hexen-doom/p1|Tolwyn]] wro... 've been using for years on zooming in and out in Doomsday. > > Yes, you could create an alias that referen... ; input-mouse-x-factor 30.0; input-mouse-y-factor 20.0" bindevent key-ctrl-down "zin1" bindevent
- create_custom_sprites
- l size keeping the aspect ratio (this should mean Doomsday won't distort your sprite frame when it's placed ... paste them in. I'd recommend saving the files as 24bit pngs, but if you feel confident you can try s