Fulltext results:
- model
- th vectors stored in the RGB components: 0=-1.0, 128=0.0, 255=1.0. If not provided, Doomsday falls back to a normal map where the normals point straight up (RGB 128,128,255 => XYZ 0,0,1). Alpha component is ignored. | | ''heightMap''| Path of a height field image to b
- shader
- declaration in the shader source code. This lets Doomsday know which uniforms are intended to be externally modifiable. Also, Doomsday can initialize the variables to a specified initi... nsformation from 3D view space (eye at origin) to 2D screen space. The value of the uniform is update... e variable in GLSL and use it (no declarations in Doomsday's shader definition are needed). The values are u
- particle @assets:texture
- texture. | ===== Particle texture numbers ===== Doomsday 2.0 supports up to 300 different texture particles: 00-99, and 100-299. Note that there are no particle textures with
- low-level_image_filtering
- ====== Low-level image filtering ====== The Doomsday 2 file system supports basic image filtering operations.