Fulltext results:
- 2.1
- ^ Versions ^ 2.1.1 -> ====== Version 2.1 ====== Doomsday 2.1 contains several improvements for an all-around... graphics are rendered via OpenGL 3.3. Previously Doomsday has been using the obsolete OpenGL 2.1 compatibility API. Thanks to the new version, g... using FMOD, you can select the audio output that Doomsday will use. The sound effect channel count can also... * See [[https://tracker.dengine.net/versions/64|version 2.1 in the tracker]] for the list of issues.
- 2.2
- d to the old DEB and RPM packages. **Freedoom.** Doomsday now detects [[https://freedoom.github.io/|Freedoom]] v0.12.1, and any future releases will be detected as Fr... the IWADs more conveniently without waiting for a Doomsday update. ===== Fixes ===== * [[ded:material#li... one missing in Heretic. * No music in Hexen Map 26. * Incorrect alignment for a wall’s lower text... * Incorrect UI behavior in the game library. * Doomsday Script parser and interpreter were made more robu
- 1.15
- g?320x0}} **Dependencies.** Many of the libraries Doomsday is built on have been updated. Qt 5, SDL 2, and C++11 provide new and improved functionality... ture versions of Doomsday will expand on this. **Doomsday Script subclassing.** The new scripting language provided by the Doomsday 2 core library continues to evolve. In 1.15, suppor... ances only need to contain instance variables. **Doomsday Script native types.** A new built-in [[script:mo... r all relevant native classes. **DEDs visible in Doomsday Script.** The built-in [[script:module:Defs]] mod
- 2.2.2
- <- 2.2 ^ Versions ^ 2.2.3 -> ====== Version 2.2.2 ====== Patch release for [[version:2.2]] with a couple of bug fixes:
- 2.0
- sed Snowberry launcher application was created in 2005 and has been used for starting Doomsday ever since. In version 2.0, the launcher is no longer needed because Doomsday's [[guide:2.0:readme_windows#home_screen|Home Screen]] (previously called "... t with a few clicks. {{ image:serpent_staff.jpg?320}} **New 3D model renderer.** Doomsday's graphics code is undergoing a transition to a newer version of OpenGL((OpenGL 2.1 Compatibility Profile → OpenGL 3/4 Core Profile
- 1.9.0-beta6
- ====== Version 1.9.0-beta6 ====== #@Release_HTML~2009-02-25,1.9.0-beta6,1.9.0-beta6~@# These are the release notes for version 1.9.0-beta6 of the [[doomsday_engine]]. Beta 6 represents almost two years' wor
- 1.9.0-beta1...4
- for 1.9.0-beta1 ====== (by ) Development of the Doomsday Engine has continued during the first half of 2005 at an uneven pace. Other commitments, such as ... ersion number? * This is the first release of Doomsday made simultaneously on three platforms: Windows, ... intended to be the new default lighting model for Doomsday. In this release bias lighting must be enabled ma... . * If you've been using previous releases of Doomsday, it is likely that you have encountered a memory
- 1.9.0-beta_x
- <noinclude> {{obsolete}} {{verlinks|Doomsday|1.9.0-beta7|1.9.0-betaX|2.0.0}} </noinclude> ====== About the 1.9 betas ====== The go... Instead, the major version will be incremented to 2.)) series is to complete the transformation to the 2.0 architecture. Over time, subsystems will be mi... over multiple releases. ====== Required before 2.0.0 ====== ===== Beta7 ===== ^ Proposal^ Sta
- 2.3
- of these effects are now supported (or fixed) in Doomsday. Examples: TNT MAP02 deep water, TNT MAP02 windows overlooking the deep water, TNT MAP09 tra... Several new [[https://tracker.dengine.net/issues/2375|Doomsday Script bindings]] were added, allowing access to ... ge log ===== [[https://tracker.dengine.net/versions/82|Tracker: version 2.3]] ===== See also =====
- detailed_list_of_changes_in_doomsday_version_1.15
- pendently of the old model renderer and relies on Doomsday 2 [[:packages]] and [[:assets]]. Supports skeletal ... = {{tag|Resources}} ===== * Introduced the [[:doomsday_2_package_format]] for packaging [[:assets]]. * ... ===== * Added a subclassing mechanism for [[:doomsday_script]]. Any record can be a class instance simp... ge. * Upgraded to Qt 5.3. * Upgraded to SDL 2 (used for joystick input). ===== {{tag|DehRead}
- 1.11
- ipted Info: declarative ("object notation") for [[doomsday_script]], basis for [[ded_2.0|definitions in the future]]. Used for defining ... rge.net/p/deng/bugs/search/?q=_milestone%3Av1.11+%26%26+%28status%3Afixed+%7C%7C+status%3Aclosed%29|bugs]]: gameplay and resources. * [[supported_platfo
- 1.12
- list of open bugs in the Bug Tracker]] ===== See also ===== * [[detailed_list_of_changes_in_doomsday_version_1.12]]
- detailed_list_of_changes_in_doomsday_version_1.11
- article lists the important changes in [[version:doomsday_version_1.11]]. ====== Fixed bugs ====== * ... ====== New features and changes ====== * [[:doomsday_server]] is no longer concerned with rendering an... ===== UI ===== * Internal improvements in Doomsday's window manager, allowing fullscreen resolution ... *defaultstyle.pack** and it's currently part of **doomsday.pk3**. * [[:ringzero]]: the available games ar
- 1.13
- <- 1.12.2 ^ Versions ^ 1.13.1 -> ====== Version 1.13 ====== Version 1.13 concentrates on bringing new flexibility into Doomsday's renderer. Under the hood we've also been reorga... a better shape for future needs. #@Release_HTML~2013-12-30,1.13.0,build1094~@# ===== Overview ====
- detailed_list_of_changes_in_doomsday_version_1.9.7
- rs * fixed infinite loop when -iwad equals the Doomsday install dir * material subsystem causes fatal ... Unix: textures/flats not found from .pk3 * [402] regression: dedicated server resource access failures [loads fonts; fails to find doomsday.ded; when installed to a non-system directory?] ... * finale events handled in the wrong order [Doom 2 cast call] * "shortcuts" binding context shoul