Fulltext results:
- 1.9.0-beta6.8
- == 8th patch release for Beta 6. #@Release_HTML~2009-11-30,1.9.0-beta6.8,1.9.0-beta6.8~@# ===== T... ago — you can [[http://www.dengine.net/decade_of_doomsday|read more about the history of the project]] on t... If you are upgrading an existing installation of Doomsday, note the following: * There have been change... sourceforge.net/tracker/index.php?func=detail&aid=2896917&group_id=74815&atid=542099) * Clipping i
- 1.9.0-beta6
- ====== Version 1.9.0-beta6 ====== #@Release_HTML~2009-02-25,1.9.0-beta6,1.9.0-beta6~@# These are the release notes for version 1.9.0-beta6 of the [[doomsday_engine]]. Beta 6 represents almost two years' wor
- 1.11
- ipted Info: declarative ("object notation") for [[doomsday_script]], basis for [[ded_2.0|definitions in the future]]. Used for defining ... rge.net/p/deng/bugs/search/?q=_milestone%3Av1.11+%26%26+%28status%3Afixed+%7C%7C+status%3Aclosed%29|bugs]]: gameplay and resources. * [[supported_platfo
- 2.2
- d to the old DEB and RPM packages. **Freedoom.** Doomsday now detects [[https://freedoom.github.io/|Freedoom]] v0.12.1, and any future releases will be detected as Fr... the IWADs more conveniently without waiting for a Doomsday update. ===== Fixes ===== * [[ded:material#li... one missing in Heretic. * No music in Hexen Map 26. * Incorrect alignment for a wall’s lower text... * Incorrect UI behavior in the game library. * Doomsday Script parser and interpreter were made more robu
- 2.1
- ^ Versions ^ 2.1.1 -> ====== Version 2.1 ====== Doomsday 2.1 contains several improvements for an all-around... graphics are rendered via OpenGL 3.3. Previously Doomsday has been using the obsolete OpenGL 2.1 compatibility API. Thanks to the new version, g... using FMOD, you can select the audio output that Doomsday will use. The sound effect channel count can also... * See [[https://tracker.dengine.net/versions/64|version 2.1 in the tracker]] for the list of issues.
- 1.15
- g?320x0}} **Dependencies.** Many of the libraries Doomsday is built on have been updated. Qt 5, SDL 2, and C++11 provide new and improved functionality... ture versions of Doomsday will expand on this. **Doomsday Script subclassing.** The new scripting language provided by the Doomsday 2 core library continues to evolve. In 1.15, suppor... ances only need to contain instance variables. **Doomsday Script native types.** A new built-in [[script:mo... r all relevant native classes. **DEDs visible in Doomsday Script.** The built-in [[script:module:Defs]] mod
- 2.2.2
- <- 2.2 ^ Versions ^ 2.2.3 -> ====== Version 2.2.2 ====== Patch release for [[version:2.2]] with a couple of bug fixes:
- 1.9.0-beta6.3
- <- 1.9.0-beta6.2 ^ Versions ^ 1.9.0-beta6.4 -> ====== Version 1.9.0-beta6.3 ====== Third patch release for Beta 6. #@Release_HTML~2009-06-08,1.9.0-beta6.3,1.9.0-beta6.3~@# ===== U... If you are upgrading an existing installation of Doomsday, note the following: * There have been change... (http://sourceforge.net/tracker/?func=detail&aid=2655883&group_id=74815&atid=542099). * Heap corr
- 2.0
- sed Snowberry launcher application was created in 2005 and has been used for starting Doomsday ever since. In version 2.0, the launcher is no longer needed because Doomsday's [[guide:2.0:readme_windows#home_screen|Home Screen]] (previously called "... t with a few clicks. {{ image:serpent_staff.jpg?320}} **New 3D model renderer.** Doomsday's graphics code is undergoing a transition to a newer version of OpenGL((OpenGL 2.1 Compatibility Profile → OpenGL 3/4 Core Profile
- 1.12
- list of open bugs in the Bug Tracker]] ===== See also ===== * [[detailed_list_of_changes_in_doomsday_version_1.12]]
- 1.9.0-beta1...4
- for 1.9.0-beta1 ====== (by ) Development of the Doomsday Engine has continued during the first half of 2005 at an uneven pace. Other commitments, such as ... ersion number? * This is the first release of Doomsday made simultaneously on three platforms: Windows, ... intended to be the new default lighting model for Doomsday. In this release bias lighting must be enabled ma... . * If you've been using previous releases of Doomsday, it is likely that you have encountered a memory
- 1.9.0-beta6.1
- <- 1.9.0-beta6 ^ Versions ^ 1.9.0-beta6.2 -> ====== Version 1.9.0-beta6.1 ====== Patch release for Beta 6. #@Release_HTML~2009-03-31,1.9.0-beta6.1,1.9.0-beta6.1~@# ===== F... (http://sourceforge.net/tracker/?func=detail&aid=2717071&group_id=74815&atid=542099). * Fixed: "invalid read of 8 byte" (http://sourceforge.net/trac
- 1.9.0-beta6.2
- s ^ 1.9.0-beta6.3 -> ====== Versions 1.9.0-beta6.2 ====== Second patch release for Beta 6. #@Release_HTML~2009-05-06,1.9.0-beta6.2,1.9.0-beta6.2~@# ===== Upgrading ===== If you are upgrading an existing installation of Doomsday
- 1.9.10
- is release illustrates our strategy for realizing Doomsday 2: instead of attempting to rewrite everything at o... regarding game plugins. We are now using the main Doomsday version number (1.9.10) for all of the "official"... demoted from individual ports to mere plugins for Doomsday. However, we will continue supporting the j-prefi... xes_of_the_game_plugins]] **Progressed:** * [[doomsday_script]]: merge Haw script interpreter from Hawth
- detailed_list_of_changes_in_doomsday_version_1.9.7
- rs * fixed infinite loop when -iwad equals the Doomsday install dir * material subsystem causes fatal ... encoded de::Uri] * mismanagement of GL_TEXTURE_2D state in model renderer * Doom: Doom title sc... Unix: textures/flats not found from .pk3 * [402] regression: dedicated server resource access failures [loads fonts; fails to find doomsday.ded; when installed to a non-system directory?]