Fulltext results:
- overview_of_resources_doomsday_1.x
- = This page summarizes the usage of resources in Doomsday version 1. Most of this still applies equally well to Doomsday 2, but the introduction of [[:fs|packages]] in ve... nt. ===== Resource files and containers ===== Doomsday uses multiple kinds of resource files: * Pla... usic and sound effects are loaded from WAD files. Doomsday has a mechanism that allows replacing these resou
- tex_c
- //TexC// (//Doomsday Texture Compiler//) is a tool written by in 2002. ====== What is TexC? ====== TexC, or the Doomsday Texture Compiler, is a program that can generate ... ture data from a WAD file and producing a TX file out of it. You will need TexC if you want to edit th... exture data in your map. ====== Textures in the Doomsday Engine ====== Each texture has a name, the leng
- using_blender_to_create_a_model_for_doomsday
- at max four different bone weights, any more and doomsday will output errors You must have a root bone located 0,0,... ion on it. Static models do not needs bones, but doomsday will log about missing animation ===== Calculat... ===== Blender scale seems to be different than doomsdays to get the model the right size you should get t... actions (it's under the dope sheet summary) If doomsday complains about too many vertices for a bone (Max