Fulltext results:
- overview_of_resources_doomsday_1.x
- mage can be displayed with different coloring without having multiple copies of it in memory. Doomsday will not change colors on the fly in external res... ils see the DED Reference. ===== Music ===== Doomsday can play various external music files using the [... ntly located, or do you want to move it under the Doomsday directory. In the latter case it would be easy to... le to others, since they wouldn't have to worry about where the music file is. If you decide to move th
- tex_c
- //TexC// (//Doomsday Texture Compiler//) is a tool written by in 2002. ====== What is TexC? ====== TexC, or the Doomsday Texture Compiler, is a program that can generate ... ture data from a WAD file and producing a TX file out of it. You will need TexC if you want to edit th... exture data in your map. ====== Textures in the Doomsday Engine ====== Each texture has a name, the leng
- using_blender_to_create_a_model_for_doomsday
- ion on it. Static models do not needs bones, but doomsday will log about missing animation ===== Calculating "thing" spe... actions (it's under the dope sheet summary) If doomsday complains about too many vertices for a bone (Max four) make sure... et the current object scale as it is, to zero without scaling it) the scale of the model. I think it ap
- automatic_file_mapping_in_pk3
- ====== Automatic file mapping in PK3 ====== Doomsday's [[:pk3]] reader supports several "shortcuts" that ca... 3. These automatic mappings allow for easy use of Doomsday's folder structure when making addons. ===== Au... rrect (virtual) location in the file hierarchy by Doomsday. These shortcuts allow you to greatly simplify th... omponent>]]/auto/ | ==== Examples ==== Layout of //myaddon.pk3// when loaded with the [[:game_c
- particle_generator_examples
- number of particles. This is important, otherwise Doomsday might slow to a crawl if there are 100 Lost Souls... 6 active generators) I have used the mobj type as Doomsday treats all Lost Souls as THE SAME generator. So 1... les in 128x128 blocks rather than per sector. Without this flag particles would "bunch up" in small sec