Fulltext results:
- troubleshooting
- s|How to report bugs / technical issues]] ===== Doomsday.out log file ===== When you encounter a bug or somet... irst place to check for more information is the [[doomsday.out|Doomsday log file]] called **doomsday.out**. It may contain errors or diagnostic messages that help understand what is going on. **doomsday.out** can be found in the [[runtime folder]]. When r... ing system, OpenGL version and driver identifier, Doomsday version and build type, game configuration and lo
- mods
- ther kinds of mods. It is important to note that Doomsday does not support all the mods out there. For instance, mods that use ZDoom features will not work in Doomsday. Generally you should be safe with mods that clai... , or ones that have been created specifically for Doomsday (such as 3D models). ===== Installing mods ===== Doomsday does not require you to install mods — it is enou
- getting_started
- = Getting started ====== You have just installed Doomsday and are ready to start shooting up some zombies and demons. However, Doomsday does not come with any games preinstalled, so the... Required game data files ===== You need to tell Doomsday where to find the [[guide:wad|game data files]]. ... om|GOG]], those may be automatically detected without having to specify the exact folder. ===== Hardwa
- readme_macos @guide:2.2
- unselect it. <note> Old savegames created with Doomsday 1.x do not contain information about which data files and mods were in use when the sa... ges]]. The Mods tab shows all the data files that Doomsday knows about. You can also quickly try out individual mods in one your games. **Configurin... adme notes provided by the author. In some cases, Doomsday can make a guess about the game that the mod is meant to be used with. ... nu. **Tutorial.** The first-run tutorial points out the basic features of Doomsday's UI. It is only shown once, but you can manually
- doomsday @guide:2.2:man
- output file is created in addition to the usual //doomsday.out //. For example: ''-errors errors.out'' ; ''-fullscreen'' | ''-nofullscreen'' : Ena... ntime folder. This option overrides the default //doomsday.out //. ; ''-parse'' | ''-p'' : Load and execute ... ole variables and control bindings. ; //runtime/doomsday.out // : Log message output file. ; //runtime/sav... unselect it. <note> Old savegames created with Doomsday 1.x do not contain information about which data files and mods were in use when the sa
- readme_windows @guide:2.2
- unselect it. <note> Old savegames created with Doomsday 1.x do not contain information about which data files and mods were in use when the sa... ges]]. The Mods tab shows all the data files that Doomsday knows about. You can also quickly try out individual mods in one your games. **Configurin... adme notes provided by the author. In some cases, Doomsday can make a guess about the game that the mod is meant to be used with. ... nu. **Tutorial.** The first-run tutorial points out the basic features of Doomsday's UI. It is only shown once, but you can manually
- doomsday.out
- ====== doomsday.out log file ====== //doomsday.out// is a log of what Doomsday is doing at runtime. In it will be logged errors, w... ou will not be shown the log). ===== Finding the doomsday.out file ===== Doomsday can tell you where the Doomsday.out file is located. - Open the Task Bar with Shift-Esc. - Open the [≡] menu (in botto
- doomsday-server @guide:2.3:man
- doomsday-server ====== ===== Synopsis ===== **doomsday-server** ''-''''stdout'' ''-''''port'' (tcp-port) ''-''''iwad'' (dir) ''... -g'' : Sets the game to load after startup. See doomsday(6) for a list of available games. For example:<co... ecifies a directory where to look for IWAD files. Doomsday will search for IWADs from all known games and au... er listens to for incoming connections. ; ''-stdout'' : Prints all log entries to the standard outp
- readme_macos @guide:2.3
- unselect it. <note> Old savegames created with Doomsday 1.x do not contain information about which data files and mods were in use when the sa... ges]]. The Mods tab shows all the data files that Doomsday knows about. You can also quickly try out individual mods in one your games. **Configurin... adme notes provided by the author. In some cases, Doomsday can make a guess about the game that the mod is meant to be used with. ... nu. **Tutorial.** The first-run tutorial points out the basic features of Doomsday's UI. It is only shown once, but you can manually
- doomsday @guide:2.3:man
- output file is created in addition to the usual //doomsday.out //. For example: ''-errors errors.out'' ; ''-fullscreen'' | ''-nofullscreen'' : Ena... ntime folder. This option overrides the default //doomsday.out //. ; ''-parse'' | ''-p'' : Load and execute ... ole variables and control bindings. ; //runtime/doomsday.out // : Log message output file. ; //runtime/sav... unselect it. <note> Old savegames created with Doomsday 1.x do not contain information about which data files and mods were in use when the sa
- readme_windows @guide:2.3
- unselect it. <note> Old savegames created with Doomsday 1.x do not contain information about which data files and mods were in use when the sa... ges]]. The Mods tab shows all the data files that Doomsday knows about. You can also quickly try out individual mods in one your games. **Configurin... adme notes provided by the author. In some cases, Doomsday can make a guess about the game that the mod is meant to be used with. ... nu. **Tutorial.** The first-run tutorial points out the basic features of Doomsday's UI. It is only shown once, but you can manually
- doomsday-server @guide:2.2:man
- doomsday-server ====== ===== Synopsis ===== **doomsday-server** ''-''''stdout'' ''-''''port'' (tcp-port) ''-''''iwad'' (dir) ''... -g'' : Sets the game to load after startup. See doomsday(6) for a list of available games. For example:<co... ecifies a directory where to look for IWAD files. Doomsday will search for IWADs from all known games and au... er listens to for incoming connections. ; ''-stdout'' : Prints all log entries to the standard outp
- adjusting_color_settings
- adjust contrast/gamma/etc.? ===== Starting from Doomsday 1.5.5 it's possible to adjust gamma correction, d... ump consists of 14 palettes each 256 colors long. Doomsday only uses the first palette (the first 3*256 byte... to the game. You don't need to create a WAD file out of the modified palette lump, the engine can read
- configuration
- e default settings are reasonable for most users. Doomsday has many configuration options if something is no... signed to run on VGA 320x200 resolution displays. Doomsday is able to run in any display size, but depending... try reducing the pixel density setting to enlarge Doomsday's pixels. This is preferable to reducing your mon... e enabled in the Input Settings via the Task Bar. Doomsday comes with a couple of //game controller presets/
- runtime_directory
- e, including saved game states, screenshots and [[doomsday.out|logs]]. ===== Version 2.0 or newer ===== ^ Pla... | ''C:\Users\YourUserName\AppData\Local\Deng Team\Doomsday Engine\runtime\'' (assuming default user home dir... tory) | | macOS | ''~/Library/Application Support/Doomsday Engine/runtime/'' | | Linux / other Unix | ''~/.doomsday/runtime/'' | For more information, see the Files