Fulltext results:
- doomsday @guide:2.1:man
- output file is created in addition to the usual //doomsday.out //. For example: ''-errors errors.out'' ; ''-fullscreen'' | ''-nofullscreen'' : Ena... ntime folder. This option overrides the default //doomsday.out //. ; ''-parse'' | ''-p'' : Load and execute ... ole variables and control bindings. ; //runtime/doomsday.out // : Log message output file. ; //runtime/sav... unselect it. <note> Old savegames created with Doomsday 1.x do not contain information about which data files and mods were in use when the sa
- doomsday @guide:2.3:man
- output file is created in addition to the usual //doomsday.out //. For example: ''-errors errors.out'' ; ''-fullscreen'' | ''-nofullscreen'' : Ena... ntime folder. This option overrides the default //doomsday.out //. ; ''-parse'' | ''-p'' : Load and execute ... ole variables and control bindings. ; //runtime/doomsday.out // : Log message output file. ; //runtime/sav... unselect it. <note> Old savegames created with Doomsday 1.x do not contain information about which data files and mods were in use when the sa
- doomsday @guide:2.2:man
- output file is created in addition to the usual //doomsday.out //. For example: ''-errors errors.out'' ; ''-fullscreen'' | ''-nofullscreen'' : Ena... ntime folder. This option overrides the default //doomsday.out //. ; ''-parse'' | ''-p'' : Load and execute ... ole variables and control bindings. ; //runtime/doomsday.out // : Log message output file. ; //runtime/sav... unselect it. <note> Old savegames created with Doomsday 1.x do not contain information about which data files and mods were in use when the sa
- readme_macos @guide:2.3
- unselect it. <note> Old savegames created with Doomsday 1.x do not contain information about which data files and mods were in use when the sa... ges]]. The Mods tab shows all the data files that Doomsday knows about. You can also quickly try out individual mods in one your games. **Configurin... adme notes provided by the author. In some cases, Doomsday can make a guess about the game that the mod is meant to be used with. ... nu. **Tutorial.** The first-run tutorial points out the basic features of Doomsday's UI. It is only shown once, but you can manually
- readme_macos @guide:2.2
- unselect it. <note> Old savegames created with Doomsday 1.x do not contain information about which data files and mods were in use when the sa... ges]]. The Mods tab shows all the data files that Doomsday knows about. You can also quickly try out individual mods in one your games. **Configurin... adme notes provided by the author. In some cases, Doomsday can make a guess about the game that the mod is meant to be used with. ... nu. **Tutorial.** The first-run tutorial points out the basic features of Doomsday's UI. It is only shown once, but you can manually
- readme_macos @guide:2.1
- unselect it. <note> Old savegames created with Doomsday 1.x do not contain information about which data files and mods were in use when the sa... ges]]. The Mods tab shows all the data files that Doomsday knows about. You can also quickly try out individual mods in one your games. **Configurin... adme notes provided by the author. In some cases, Doomsday can make a guess about the game that the mod is meant to be used with. ... nu. **Tutorial.** The first-run tutorial points out the basic features of Doomsday's UI. It is only shown once, but you can manually
- readme_windows @guide:2.2
- unselect it. <note> Old savegames created with Doomsday 1.x do not contain information about which data files and mods were in use when the sa... ges]]. The Mods tab shows all the data files that Doomsday knows about. You can also quickly try out individual mods in one your games. **Configurin... adme notes provided by the author. In some cases, Doomsday can make a guess about the game that the mod is meant to be used with. ... nu. **Tutorial.** The first-run tutorial points out the basic features of Doomsday's UI. It is only shown once, but you can manually
- readme_windows @guide:2.1
- unselect it. <note> Old savegames created with Doomsday 1.x do not contain information about which data files and mods were in use when the sa... ges]]. The Mods tab shows all the data files that Doomsday knows about. You can also quickly try out individual mods in one your games. **Configurin... adme notes provided by the author. In some cases, Doomsday can make a guess about the game that the mod is meant to be used with. ... nu. **Tutorial.** The first-run tutorial points out the basic features of Doomsday's UI. It is only shown once, but you can manually
- readme_windows @guide:2.3
- unselect it. <note> Old savegames created with Doomsday 1.x do not contain information about which data files and mods were in use when the sa... ges]]. The Mods tab shows all the data files that Doomsday knows about. You can also quickly try out individual mods in one your games. **Configurin... adme notes provided by the author. In some cases, Doomsday can make a guess about the game that the mod is meant to be used with. ... nu. **Tutorial.** The first-run tutorial points out the basic features of Doomsday's UI. It is only shown once, but you can manually
- doomsday @guide:2.0:man
- output file is created in addition to the usual //doomsday.out //. For example: ''-errors errors.out'' ; ''-fullscreen'' | ''-nofullscreen'' : Ena... ntime folder. This option overrides the default //doomsday.out //. ; ''-packs'' : Set additional folders whe... ole variables and control bindings. ; //runtime/doomsday.out // : Log message output file. ; //runtime/sav... unselect it. <note> Old savegames created with Doomsday 1.x do not contain information about which data files and packages were in use when th
- readme_macos @guide:2.0
- unselect it. <note> Old savegames created with Doomsday 1.x do not contain information about which data files and packages were in use when th... s, the Packages tab shows all the data files that Doomsday can load. You can also quickly try out individual packages in one your existing game pro... adme notes provided by the author. In some cases, Doomsday can make a guess about the game that the package is meant to be used wit... nu. **Tutorial.** The first-run tutorial points out the basic features of Doomsday's UI. It is only shown once, but you can manually
- readme_windows @guide:2.0
- unselect it. <note> Old savegames created with Doomsday 1.x do not contain information about which data files and packages were in use when th... s, the Packages tab shows all the data files that Doomsday can load. You can also quickly try out individual packages in one your existing game pro... adme notes provided by the author. In some cases, Doomsday can make a guess about the game that the package is meant to be used wit... nu. **Tutorial.** The first-run tutorial points out the basic features of Doomsday's UI. It is only shown once, but you can manually
- mods
- ther kinds of mods. It is important to note that Doomsday does not support all the mods out there. For instance, mods that use ZDoom features will not work in Doomsday. Generally you should be safe with mods that clai... , or ones that have been created specifically for Doomsday (such as 3D models). ===== Installing mods ===== Doomsday does not require you to install mods — it is enou
- configuration
- e default settings are reasonable for most users. Doomsday has many configuration options if something is no... signed to run on VGA 320x200 resolution displays. Doomsday is able to run in any display size, but depending... try reducing the pixel density setting to enlarge Doomsday's pixels. This is preferable to reducing your mon... e enabled in the Input Settings via the Task Bar. Doomsday comes with a couple of //game controller presets/
- doomsday-server @guide:2.1:man
- doomsday-server ====== ===== Synopsis ===== **doomsday-server** ''-''''stdout'' ''-''''port'' (tcp-port) ''-''''iwad'' (dir) ''... -g'' : Sets the game to load after startup. See doomsday(6) for a list of available games. For example:<co... ecifies a directory where to look for IWAD files. Doomsday will search for IWADs from all known games and au... er listens to for incoming connections. ; ''-stdout'' : Prints all log entries to the standard outp