Fulltext results:
- compiling_and_running_2.0 @devel
- //dengine.net/source|source package]]. * Check out the [[https://github.com/skyjake/Doomsday-Engine|Doomsday-Engine]] repository from GitHub: <code bash>git c... d tool. After building, you must still deploy the binaries (e.g., using ''make install'') because Doomsday expects a particular runtime directory layout.
- troubleshooting @guide
- s|How to report bugs / technical issues]] ===== Doomsday.out log file ===== When you encounter a bug or somet... irst place to check for more information is the [[doomsday.out|Doomsday log file]] called **doomsday.out**. It may contain errors or diagnostic messages that help understand what is going on. **doomsday.out** can be found in the [[runtime folder]]. When r... ing system, OpenGL version and driver identifier, Doomsday version and build type, game configuration and lo
- 2.3 @version
- ces vanilla DOOM render hack support and adds new Doomsday Script bindings. #@Release_HTML~2020-12-30,2.3.0... of these effects are now supported (or fixed) in Doomsday. Examples: TNT MAP02 deep water, TNT MAP02 window... ral new [[https://tracker.dengine.net/issues/2375|Doomsday Script bindings]] were added, allowing access to ... using external images. There used to be a visible outline along the contours. * Heretic's Phoenix Rod
- map_info_syntax @ded
- Sky = ""; Execute = ""; On setup = ""; # Doomsday Script (since 2.3) # As of version 1.9.7, ... tic) All Firemaces will be spawned in the map without the default randomness. | | sphere | Draw the sky... === Sky light color (deprecated) ==== RGB color. Outdoor areas will be tinted this color. ==== Sky L... pecifies how small an intensity (0-1) the sky fadeout color (top line of the texture) can have before t
- thing @ded
- r after being alerted. Note that this is canceled out if the thing enters its pain or melee state serie... in existence). Please note: * All features of Doomsday Script are available during this callback. * Th
- state @ded
- 769, C=32770. But this method is deprecated as of Doomsday 1.9.0-beta6 (use [[#Flags|Flags]] instead). ===... . Each game plugin defines its own set of action routines (native code). Since [[version:2.2]], the action may also be defined using Doomsday Script. In this case, the contents of the Action ... psprite actions only) [[:script|All features of Doomsday Script]] are available in the action script. ==
- model @assets
- ====== 3D model assets ====== This page is about 3D model assets that can be rendered in the game worl... The article applies to version [[version:2.2]]. Doomsday 1.x supports only [[ded:model|MD2/DMD models]]. ... odding:supported 3D model formats]] for details about file formats. | | ''front''| Front vector in the ... one copy of it is stored for rendering. **Tip about using inheritance.** If there are variants that a
- 2.2 @version
- will allow using the IWADs more conveniently without waiting for a Doomsday update. ===== Fixes ===== * [[ded:material#li... * Incorrect UI behavior in the game library. * Doomsday Script parser and interpreter were made more robu
- overview_of_resources_doomsday_1.x @modding
- mage can be displayed with different coloring without having multiple copies of it in memory. Doomsday will not change colors on the fly in external res... ils see the DED Reference. ===== Music ===== Doomsday can play various external music files using the [... ntly located, or do you want to move it under the Doomsday directory. In the latter case it would be easy to... le to others, since they wouldn't have to worry about where the music file is. If you decide to move th
- mods @guide
- ther kinds of mods. It is important to note that Doomsday does not support all the mods out there. For instance, mods that use ZDoom features will not work in Doomsday. Generally you should be safe with mods that clai... , or ones that have been created specifically for Doomsday (such as 3D models). ===== Installing mods ===== Doomsday does not require you to install mods — it is enou
- getting_started @guide
- = Getting started ====== You have just installed Doomsday and are ready to start shooting up some zombies and demons. However, Doomsday does not come with any games preinstalled, so the... Required game data files ===== You need to tell Doomsday where to find the [[guide:wad|game data files]]. ... om|GOG]], those may be automatically detected without having to specify the exact folder. ===== Hardwa
- language @script
- ====== Doomsday Script language ====== ===== Built-ins ===== ==== Built-in types ==== * Number * Te... lue as a text string | ===== Modules ===== The Doomsday Script Standard Library consists of a collection ... files ; [[.module:DisplayMode]] : information about display modes ; [[.module:Game]] : bindings for the game plugin ; [[.module:gui]] : routines related to the graphical user interface (stdl
- doomsday @guide:2.2:man
- . The file is written to the runtime folder. This output file is created in addition to the usual //doomsday.out //. For example: ''-errors errors.out'' ; '... ntime folder. This option overrides the default //doomsday.out //. ; ''-parse'' | ''-p'' : Load and execute ... ole variables and control bindings. ; //runtime/doomsday.out // : Log message output file. ; //runtime/sav... unselect it. <note> Old savegames created with Doomsday 1.x do not contain information about which data files and mods were in use when the sa
- readme_macos @guide:2.2
- unselect it. <note> Old savegames created with Doomsday 1.x do not contain information about which data files and mods were in use when the sa... ges]]. The Mods tab shows all the data files that Doomsday knows about. You can also quickly try out individual mods in one your games. **Configurin... adme notes provided by the author. In some cases, Doomsday can make a guess about the game that the mod is meant to be used with. ... nu. **Tutorial.** The first-run tutorial points out the basic features of Doomsday's UI. It is only shown once, but you can manually
- readme_windows @guide:2.2
- unselect it. <note> Old savegames created with Doomsday 1.x do not contain information about which data files and mods were in use when the sa... ges]]. The Mods tab shows all the data files that Doomsday knows about. You can also quickly try out individual mods in one your games. **Configurin... adme notes provided by the author. In some cases, Doomsday can make a guess about the game that the mod is meant to be used with. ... nu. **Tutorial.** The first-run tutorial points out the basic features of Doomsday's UI. It is only shown once, but you can manually