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  • doomsday_engine_definition
  • values_for_doom (ded)

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infine_script_reference
8 Hits, Last modified: 8 years ago
mode]] is ''(game-mode)''. For example:<code>MODE:doom2-plut</code> | | secret| True if the current map ... re| True when a [[:shareware_wad]] is being used (DOOM 1, Heretic). Always false for [[:doom_ii]], [[:final_doom]] and [[:hexen]]. | | ultimate| True if the [[:game_mode]] is "[[:doom1-ultimate]]"
values_for_doom
5 Hits, Last modified: 8 years ago
====== Values for Doom ====== When using the Doom Plugin, the following values can be edited in a Values definition: =====... Clip ammo : Amount of ammo given in a clip. In DOOM, small ammo items give two clips, large ammo item... erence Tables ===== ==== Weapon Numbers ==== In DOOM the weapon numbering is as follows: ^ Number^ We
thing
4 Hits, Last modified: 5 years ago
g syntax: Flags = solid | shootable ^ Flag^ Doom^ Heretic^ Hexen^ Description | | special| Yes| Ye... ed to the camera. | ==== Flags2 ==== ^ Flag^ Doom^ Heretic^ Hexen^ Description | | alwayslit| Yes| ... | dropped| | | Yes| | | boss| Yes| Yes| Yes| In Doom. Heretic and HeXen, this renders the bad guy immu... n a things states. | ==== Flags3 ==== ^ Flag^ Doom^ Heretic^ Hexen^ Description | | noinfight| Yes|
episode
2 Hits, Last modified: 8 years ago
roduced by Hexen and then later expanded by other Doom source ports. Support for the Hexen-dialect of [[... {{page>episode_syntax}} ===== Examples ===== Doom's first episode, "Knee-Deep in the Dead" as an Ep
sound
2 Hits, Last modified: 5 years ago
in the original Heretic (and also the Chaingun in Doom, though this particular case is broken) used the ... d when this one sound is started. For example, in Doom a group is used to ensure that both the chainsaw
state
2 Hits, Last modified: 5 years ago
ters or numbers. For instance, the sprtie name of Doom's Imp is "TROO". ==== Frame ==== The frame of ... number refers to the eight rotations an object in Doom can have. 1 is front facing, 3 is left, 5 is back
altering_and_copying_definitions
1 Hits, Last modified: 8 years ago
s no effect. <code> # Apply a weak green glow to Doom's nukage barrel. Light { State = "BAR1"; Flag
finale
1 Hits, Last modified: 8 years ago
a lot more. The finales of the original [[games:Doom]], [[games:Heretic]] and [[games:Hexen]] typicall
group
1 Hits, Last modified: 8 years ago
animations such as the animated water in [[games:Doom]]. Alternatively they can also be used to tell th
light
1 Hits, Last modified: 8 years ago
= mapid|game|pwad/iwad|gamemode eg = "e1m1|doom|iwad|doom1-ultimate" # Indicates that this is a bias light source and not a dynamic # light
map_info
1 Hits, Last modified: 8 years ago
= {{page>map_info_syntax}} ==== Examples ==== Doom's first map, "Hangar" in Map Info form: Map
material_syntax
1 Hits, Last modified: 8 years ago
ation factor. ==== Light (1.10 →) ==== {{ file:doom_light_decorations.jpg?235x0}} Up to 16 light deco
sector_type_syntax
1 Hits, Last modified: 8 years ago
number **8** is specified, which, is the same as Doom's "Light Glows" sector type, then **this** sector
values
1 Hits, Last modified: 8 years ago
llo ===== See also ===== * [[ded:Values for Doom]] * [[ded:Values for Heretic]] * [[ded:Valu

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