• skip to content

Doomsday Manual

User Tools

  • Admin
  • Log In

Site Tools

  • Recent Changes
  • Media Manager
  • Sitemap
Trace:

doom

Search

You can find the results of your search below.

Starts with
  • Exact match
  • Starts with
  • Ends with
  • Contains
@ded
  • Any namespace
Any time
  • Any time
  • Past week
  • Past month
  • Past year
Sort by hits
  • Sort by hits
  • Sort by last modified

Matching pagenames:

  • doomsday_engine_definition
  • values_for_doom (ded)

Fulltext results:

infine_script_reference
11 Hits, Last modified: 8 years ago
mode]] is ''(game-mode)''. For example:<code>MODE:doom2-plut</code> | | secret| True if the current map ... re| True when a [[:shareware_wad]] is being used (DOOM 1, Heretic). Always false for [[:doom_ii]], [[:final_doom]] and [[:hexen]]. | | ultimate| True if the [[:game_mode]] is "[[:doom1-ultimate]]"
episode
6 Hits, Last modified: 8 years ago
roduced by Hexen and then later expanded by other Doom source ports. Support for the Hexen-dialect of [[http://doomwiki.org/wiki/MAPINFO|MAPINFO]], in all games, was introduced in Doomsday [[version:1.15]] (by translating these defini... orts some of the episode functionality offered by Doomsday (particularly in the ZDoom-dialect), we advis
thing
6 Hits, Last modified: 5 years ago
= ===== Syntax ===== <code> Thing { ID = "" Doomed Number = 0 Name = "" Spawn State = "" ... g syntax: Flags = solid | shootable ^ Flag^ Doom^ Heretic^ Hexen^ Description | | special| Yes| Ye... ed to the camera. | ==== Flags2 ==== ^ Flag^ Doom^ Heretic^ Hexen^ Description | | alwayslit| Yes| ... | dropped| | | Yes| | | boss| Yes| Yes| Yes| In Doom. Heretic and HeXen, this renders the bad guy immu
values_for_doom
5 Hits, Last modified: 8 years ago
====== Values for Doom ====== When using the Doom Plugin, the following values can be edited in a Values definition: =====... Clip ammo : Amount of ammo given in a clip. In DOOM, small ammo items give two clips, large ammo item... erence Tables ===== ==== Weapon Numbers ==== In DOOM the weapon numbering is as follows: ^ Number^ We
syntax
5 Hits, Last modified: 8 years ago
cribes the common syntax elements of the [[ded]] (Doomsday Engine Definition) language. ===== Directive... as follows: Property = 0; # Supported from Doomsday 1.9.9 onwards Property = ""; # Version 5 s... generally better to use forward slashes in paths. Doomsday uses forward slashes on all platforms, intern... alues ==== Resource [[uri]]s are used throughout Doomsday and use the following form: Property = "<sc
state
5 Hits, Last modified: 5 years ago
ters or numbers. For instance, the sprtie name of Doom's Imp is "TROO". ==== Frame ==== The frame of ... number refers to the eight rotations an object in Doom can have. 1 is front facing, 3 is left, 5 is back... 769, C=32770. But this method is deprecated as of Doomsday 1.9.0-beta6 (use [[#Flags|Flags]] instead). ... rsion:2.2]], the action may also be defined using Doomsday Script. In this case, the contents of the Act
material_syntax
4 Hits, Last modified: 8 years ago
ation factor. ==== Light (1.10 →) ==== {{ file:doom_light_decorations.jpg?235x0}} Up to 16 light deco... tter. For each world surface using the material, Doomsday will automatically project lights into the wo... the light from the surface, in world space units. Doomsday will //project// from the light origin along ... ata/<game>/flaremaps folder</code> Alternatively, Doomsday provides a small built-in selection of flare
light
4 Hits, Last modified: 8 years ago
at is slightly different. ===== Details ===== Doomsday is also able to use lightmaps in place of the... = mapid|game|pwad/iwad|gamemode eg = "e1m1|doom|iwad|doom1-ultimate" # Indicates that this is a bias light source and not a dynamic # light. This tells doomsday which map the bias source is for Origi
music
3 Hits, Last modified: 8 years ago
nition (they are just alternate names accepted by Doomsday). If you intend to use a music lump from a wa... example is how to load said file from within your Doomsday folder. Obviously all mod makers will use the second example because the Doomsday folder itself is the only thing that won't ch
sound
2 Hits, Last modified: 5 years ago
in the original Heretic (and also the Chaingun in Doom, though this particular case is broken) used the ... d when this one sound is started. For example, in Doom a group is used to ensure that both the chainsaw
skip
2 Hits, Last modified: 8 years ago
-nosound; Skip if the identity key for the current game does not match 'doom2': SkipIf Not doom2;
sector_type_syntax
2 Hits, Last modified: 8 years ago
number **8** is specified, which, is the same as Doom's "Light Glows" sector type, then **this** sector... es and used as a development aid for mod authors. Doomsday itself does not use this string for anything
model
2 Hits, Last modified: 8 years ago
====== MD2/DMD model definition (Doomsday 1.x) ====== A single 3D model is represented by a collection ... y, allowing independent animation interpolation. Doomsday 2 supports more powerful [[assets:model|model
altering_and_copying_definitions
2 Hits, Last modified: 8 years ago
s no effect. <code> # Apply a weak green glow to Doom's nukage barrel. Light { State = "BAR1"; Flag... by an add-on.(Whenever a definition is modified, Doomsday checks the source of the modification and wil
detail
2 Hits, Last modified: 8 years ago
= "Data/DetailTextures/texture.pcx" # As of Doomsday 1.8.5 the detail texture can be loaded from ... source. The file path is relative to your # Doomsday root folder. Flags = flaga | flagb | f
include
2 Hits, Last modified: 8 years ago
generator
2 Hits, Last modified: 8 years ago
flags_reference
2 Hits, Last modified: 8 years ago
material
1 Hits, Last modified: 8 years ago
map_info
1 Hits, Last modified: 8 years ago
group
1 Hits, Last modified: 8 years ago
flag
1 Hits, Last modified: 8 years ago
finale
1 Hits, Last modified: 8 years ago
episode_syntax
1 Hits, Last modified: 8 years ago
values
1 Hits, Last modified: 8 years ago
map_info_syntax
1 Hits, Last modified: 5 years ago

Page Tools

  • Show page
  • Old revisions
  • Backlinks
  • Rename Page
  • Back to top
Except where otherwise noted, content on this wiki is licensed under the following license: CC Attribution-Share Alike 4.0 International
CC Attribution-Share Alike 4.0 International Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki
  • Doomsday Engine
  • 2.3 ⇣
  • Builds
  • Add-ons
  • Manual
  • ·
  • Forums
  • Support
  • Bug Tracker
  • Blog