Fulltext results:
- infine_script_reference
- mode]] is ''(game-mode)''. For example:<code>MODE:doom2-plut</code> | | secret| True if the current map ... re| True when a [[:shareware_wad]] is being used (DOOM 1, Heretic). Always false for [[:doom_ii]], [[:final_doom]] and [[:hexen]]. | | ultimate| True if the [[:game_mode]] is "[[:doom1-ultimate]]"
- episode
- roduced by Hexen and then later expanded by other Doom source ports. Support for the Hexen-dialect of [[http://doomwiki.org/wiki/MAPINFO|MAPINFO]], in all games, was introduced in Doomsday [[version:1.15]] (by translating these defini... orts some of the episode functionality offered by Doomsday (particularly in the ZDoom-dialect), we advis
- thing
- = ===== Syntax ===== <code> Thing { ID = "" Doomed Number = 0 Name = "" Spawn State = "" ... g syntax: Flags = solid | shootable ^ Flag^ Doom^ Heretic^ Hexen^ Description | | special| Yes| Ye... ed to the camera. | ==== Flags2 ==== ^ Flag^ Doom^ Heretic^ Hexen^ Description | | alwayslit| Yes| ... | dropped| | | Yes| | | boss| Yes| Yes| Yes| In Doom. Heretic and HeXen, this renders the bad guy immu
- values_for_doom
- ====== Values for Doom ====== When using the Doom Plugin, the following values can be edited in a Values definition: =====... Clip ammo : Amount of ammo given in a clip. In DOOM, small ammo items give two clips, large ammo item... erence Tables ===== ==== Weapon Numbers ==== In DOOM the weapon numbering is as follows: ^ Number^ We
- syntax
- cribes the common syntax elements of the [[ded]] (Doomsday Engine Definition) language. ===== Directive... as follows: Property = 0; # Supported from Doomsday 1.9.9 onwards Property = ""; # Version 5 s... generally better to use forward slashes in paths. Doomsday uses forward slashes on all platforms, intern... alues ==== Resource [[uri]]s are used throughout Doomsday and use the following form: Property = "<sc
- state
- ters or numbers. For instance, the sprtie name of Doom's Imp is "TROO". ==== Frame ==== The frame of ... number refers to the eight rotations an object in Doom can have. 1 is front facing, 3 is left, 5 is back... 769, C=32770. But this method is deprecated as of Doomsday 1.9.0-beta6 (use [[#Flags|Flags]] instead). ... rsion:2.2]], the action may also be defined using Doomsday Script. In this case, the contents of the Act
- material_syntax
- ation factor. ==== Light (1.10 →) ==== {{ file:doom_light_decorations.jpg?235x0}} Up to 16 light deco... tter. For each world surface using the material, Doomsday will automatically project lights into the wo... the light from the surface, in world space units. Doomsday will //project// from the light origin along ... ata/<game>/flaremaps folder</code> Alternatively, Doomsday provides a small built-in selection of flare
- light
- at is slightly different. ===== Details ===== Doomsday is also able to use lightmaps in place of the... = mapid|game|pwad/iwad|gamemode eg = "e1m1|doom|iwad|doom1-ultimate" # Indicates that this is a bias light source and not a dynamic # light. This tells doomsday which map the bias source is for Origi
- music
- nition (they are just alternate names accepted by Doomsday). If you intend to use a music lump from a wa... example is how to load said file from within your Doomsday folder. Obviously all mod makers will use the second example because the Doomsday folder itself is the only thing that won't ch
- sound
- in the original Heretic (and also the Chaingun in Doom, though this particular case is broken) used the ... d when this one sound is started. For example, in Doom a group is used to ensure that both the chainsaw
- skip
- -nosound; Skip if the identity key for the current game does not match 'doom2': SkipIf Not doom2;
- sector_type_syntax
- number **8** is specified, which, is the same as Doom's "Light Glows" sector type, then **this** sector... es and used as a development aid for mod authors. Doomsday itself does not use this string for anything
- model
- ====== MD2/DMD model definition (Doomsday 1.x) ====== A single 3D model is represented by a collection ... y, allowing independent animation interpolation. Doomsday 2 supports more powerful [[assets:model|model
- altering_and_copying_definitions
- s no effect. <code> # Apply a weak green glow to Doom's nukage barrel. Light { State = "BAR1"; Flag... by an add-on.(Whenever a definition is modified, Doomsday checks the source of the modification and wil
- detail
- = "Data/DetailTextures/texture.pcx" # As of Doomsday 1.8.5 the detail texture can be loaded from ... source. The file path is relative to your # Doomsday root folder. Flags = flaga | flagb | f