Fulltext results:
- 1.9.0-beta6 @version
- wad http://sourceforge.net/tracker/index.php?func=detail&aid=1714610&group_id=74815). Relationships betwee... n all games. * Emulate AASTINKY/AASHITTY (etc) texture handling used for DOOM.exe renderer effects. * ... t by Oblige (http://sourceforge.net/tracker/?func=detail&atid=542099&aid=1983920&group_id=74815). * Unt... s incorrect (http://sourceforge.net/tracker/?func=detail&atid=542099&aid=1732097&group_id=74815). * Gam
- 1.9.0-beta6.9 @version
- id=542099 * "Possible index-out-of-bounds (dgl_texture.c)". http://sourceforge.net/tracker/?func=detail&aid=2962963&group_id=74815&atid=542099 * "Hexe... )". http://sourceforge.net/tracker/index.php?func=detail&aid=2944652&group_id=74815&atid=542099 * "fix ... ka - thanks! http://sourceforge.net/tracker/?func=detail&aid=2972261&group_id=74815&atid=542101 * "Hexe... t". http://sourceforge.net/tracker/index.php?func=detail&aid=2930918&group_id=74815&atid=542099 * "Barr
- 1.9.0-beta6.8 @version
- or use with the IWAD originals only. * "Masked texture lines". http://sourceforge.net/tracker/index.php?func=detail&aid=833488&group_id=74815&atid=542099 * "Flick... d Not Read". http://sourceforge.net/tracker/?func=detail&aid=2897918&group_id=74815&atid=542099 * Map n... k". http://sourceforge.net/tracker/index.php?func=detail&aid=2868214&group_id=74815&atid=542099 * Chang... X). http://sourceforge.net/tracker/index.php?func=detail&aid=2868214&group_id=74815&atid=542099 * "Thin
- detail @ded
- ====== Detail (DED) ====== [[Detail texture]]s can be assigned to specific [[wall texture]]s and [[flat]]s using //Detail// definitions. ===== Notes ===== General detail texture strength, scaling and maximum distance can be mod... nd. One Detail definition can be used to assign a detail texture to one wall texture and/or one flat picture. ===== Syntax ===== ... Textures' scheme which this # detail texture should be associated with. Flat = ""
- overview_of_resources_doomsday_1.x @modding
- by. A signed-add blending is used, which lets the detail texture either darken or brighten the underlying texture: black => darker, gray => no change, white => bri... lump. When using the ''[[-file]]'' option to load detail texture lumps, the file names of the images become lump names. If an external resource is used as the detail texture, its dimensions must be powers of two (for exampl... ), which means the lump or file that contains the detail texture can either be 4096, 16384 or 65536 bytes long.
- 1.9.0-beta6.3 @version
- some maps" (http://sourceforge.net/tracker/?func=detail&aid=2655883&group_id=74815&atid=542099). * Hea... x) (http://sourceforge.net/tracker/index.php?func=detail&aid=2536942&group_id=74815&atid=542099). * Fla... aw a world surface using a material whose primary texture has an alpha channel and also has a reflection de... t" (http://sourceforge.net/tracker/index.php?func=detail&aid=2220859&group_id=74815&atid=542099). * Sur
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- aded after a resolution change. * "Transparent texture clamp on upper/lower wall sections". http://sourceforge.net/tracker/?func=detail&aid=2934366&group_id=74815&atid=542099 * Font ... this during the creation process. A well authored detail texture will produce far better results than a bad one re... added to the log detailing what was done to each detail texture. * When loading Patch format graphics with bot... ps. http://sourceforge.net/tracker/index.php?func=detail&aid=2802692&group_id=74815&atid=542102 * New a
- model @assets
- ''| Material definitions. Each material specifies texture maps for all the meshes in the model. | | ''anima... version:2.0]], model materials are collections of texture images: each material specifies a set of texture maps for each of the meshes in the model. None of the texture maps are required; if a mesh is missing one or mo
- 1.9.0-beta6.4 @version
- .net/support/tracker.php?aid=2815530). * "Lift texture does not scroll down / up" (http://sourceforge.net/tracker/?func=detail&aid=2646965&group_id=74815&atid=542099). ==== ... text error" (http://sourceforge.net/tracker/?func=detail&aid=2794337&group_id=74815&atid=542099). ==== A... h" (http://sourceforge.net/tracker/index.php?func=detail&aid=2810953&group_id=74815&atid=542099). * "Pa... g" (http://sourceforge.net/tracker/index.php?func=detail&aid=2808684&group_id=74815&atid=542099). ==== j
- 1.9.0-beta5 @version
- e bindclass (http://sourceforge.net/tracker/?func=detail&aid=1526697&group_id=74815&atid=542099) * Fixe... ocompletion (http://sourceforge.net/tracker/?func=detail&aid=1532009&group_id=74815&atid=542099) ==== Fi... doom2.wad]] (http://sourceforge.net/tracker/?func=detail&atid=542099&aid=1496661&group_id=74815)? ==== N... t connects. (http://sourceforge.net/tracker/?func=detail&atid=542099&aid=1019136&group_id=74815) (http://s
- 1.9.0-beta6.2 @version
- with music" (http://sourceforge.net/tracker/?func=detail&aid=2772636&group_id=74815&atid=542099). * Fix... ch with shiny surfaces that do not specify a mask texture. ==== Common code library ==== * Fixed: "DE... n" (http://sourceforge.net/tracker/index.php?func=detail&aid=2725357&group_id=74815&atid=542099). === Me... selection" (http://sourceforge.net/tracker/?func=detail&aid=2774442&group_id=74815&atid=542099). * Fix
- material @ded
- , walls etc...). The focus of this article is to detail how these properties are exposed to mod authors a... the id Tech 1 mechanism of directly attributing [[texture]] resources to map surfaces. Please see the [[mat... be applied to a world surface. (In contrast to a texture, which is a //static// composite of one or more g... aterials. <note> **Note for modders**: The term 'texture' in Doomsday refers to **any** graphic resource w
- ded
- ure Environment]] | | | ^ Visual |||| |:::| [[ded:detail|Detail texture]] | | | |:::| [[ded:group|Group]] | | Used for texture animations and material precaching. | |:::| [[ded:l
- md2tool @modding
- Display model information. -lod Generate detail levels (automatically saved as DMD). -md2 ... ault). -mg Display triangle groups in the texture coordinate map. -op Set the number of mes... insize Set skin dimensions. -tcmap Display texture coordinate map when optimizing. -weld Weld ... only for models with one frame). -weldtc Weld texture coordinates (removes all duplicates). </code> =
- run_doomsday_on_old_hardware @howto
- lerators. * Using paletted textures will save texture memory and make texture reloads less frequent. Enable with the *-paltex* option. * Disable smart filter... of all textures. Disabling it will help conserve texture memory. * Disable simulated radiosity (FakeRad... ue of the _rend-particle-rate_ cvar. * Disable detail textures. * Don't use high-resolution textures