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use_hires_textures_in_your_map @howto
93 Hits, Last modified: 16 years ago
realize is that the engine will scale your hires texture to the exact texture canvas size. So, a 256x256 PNG file in all its detailed glory will be scaled to 64x64 in the game if th... question should be: //"If Doomsday only uses the TEXTURE1 entry for determining the name and size of the texture but does //**//not//**// use any of the patches; Couldn't I just create all the TEXTURE1 entries using one simple little reference patch?
overview_of_resources_doomsday_1.x @modding
66 Hits, Last modified: 6 years ago
Round.png// is found, it will be loaded. ===== Detail textures ===== Detail textures are grayscale images that are rendered on top of normal textures when walls and planes are viewed from close by. A signed-add blending is used, which lets the detail texture either darken or brighten the underlying texture: black => darker, gray => no change, white => brighter. Detail textures can be assigned to specific wall textures and flats using Detail definitions. Detail tex
1.9.0-beta6 @version
60 Hits, Last modified: 8 years ago
wad http://sourceforge.net/tracker/index.php?func=detail&aid=1714610&group_id=74815). Relationships betwee... n all games. * Emulate AASTINKY/AASHITTY (etc) texture handling used for DOOM.exe renderer effects. * ... t by Oblige (http://sourceforge.net/tracker/?func=detail&atid=542099&aid=1983920&group_id=74815). * Unt... s incorrect (http://sourceforge.net/tracker/?func=detail&atid=542099&aid=1732097&group_id=74815). * Gam
detail @ded
40 Hits, Last modified: 8 years ago
====== Detail (DED) ====== [[Detail texture]]s can be assigned to specific [[wall texture]]s and [[flat]]s using //Detail// definitions. ===== Notes ===== General detail texture strength, scaling and maximum distance can be mod... nd. One Detail definition can be used to assign a detail texture to one wall texture and/or one flat picture. ===== Syntax ===== ... Textures' scheme which this # detail texture should be associated with. Flat = ""
1.9.0-beta6.9 @version
39 Hits, Last modified: 8 years ago
= ==== Engine ==== * Loading of 256x256 raw detail textures. * Crash when attempting to use the -warp com... id=542099 * "Possible index-out-of-bounds (dgl_texture.c)". http://sourceforge.net/tracker/?func=detail&aid=2962963&group_id=74815&atid=542099 * "Hexe... )". http://sourceforge.net/tracker/index.php?func=detail&aid=2944652&group_id=74815&atid=542099 * "fix ... ka - thanks! http://sourceforge.net/tracker/?func=detail&aid=2972261&group_id=74815&atid=542101 * "Hexe
1.9.0-beta6.8 @version
38 Hits, Last modified: 8 years ago
or use with the IWAD originals only. * "Masked texture lines". http://sourceforge.net/tracker/index.php?func=detail&aid=833488&group_id=74815&atid=542099 * "Flick... 815&atid=542099 ==== Doom ==== * "BLODGR1-4 Textures Inanimate". http://sourceforge.net/tracker/?func=detail&aid=2862348&group_id=74815&atid=542099 * "Alie... )". http://sourceforge.net/tracker/index.php?func=detail&aid=2830911&group_id=74815&atid=542099 * Map t... t". http://sourceforge.net/tracker/index.php?func=detail&aid=2878277&group_id=74815&atid=542099 * "Secr
model @assets
36 Hits, Last modified: 5 years ago
). See [[modding:supported 3D model formats]] for details about file formats. | | ''front''| Front vector ... ''| Material definitions. Each material specifies texture maps for all the meshes in the model. | | ''anima... version:2.0]], model materials are collections of texture images: each material specifies a set of texture maps for each of the meshes in the model. None of the tex
detailed_list_of_changes_in_doomsday_version_1.9.7 @version
32 Hits, Last modified: 8 years ago
aded after a resolution change. * "Transparent texture clamp on upper/lower wall sections". http://sourceforge.net/tracker/?func=detail&aid=2934366&group_id=74815&atid=542099 * Font ... agement). * New equalization algorithm used on detail textures during load which balances them toward the optim... this during the creation process. A well authored detail texture will produce far better results than a bad one re... orithm. Verbose messages will be added to the log detailing what was done to each detail texture. * When loading Patch format graphics with bot
1.9.0-beta6.3 @version
31 Hits, Last modified: 8 years ago
some maps" (http://sourceforge.net/tracker/?func=detail&aid=2655883&group_id=74815&atid=542099). * Hea... x) (http://sourceforge.net/tracker/index.php?func=detail&aid=2536942&group_id=74815&atid=542099). * Fla... aw a world surface using a material whose primary texture has an alpha channel and also has a reflection de... t" (http://sourceforge.net/tracker/index.php?func=detail&aid=2220859&group_id=74815&atid=542099). * Sur
1.9.0-beta5 @version
21 Hits, Last modified: 8 years ago
reas while the lists are frozen). * Masked mid textures set as glowing did not work. (http://sourceforge.net/tracker/?func=detail&aid=1582440&group_id=74815&atid=542099) * Segm... AD (MAP01). (http://sourceforge.net/tracker/?func=detail&aid=1529799&group_id=74815&atid=542099) * Segm... ly aligned. (http://sourceforge.net/tracker/?func=detail&aid=1533377&group_id=74815&atid=542099) * In m... recognised. (http://sourceforge.net/tracker/?func=detail&aid=1497854&group_id=74815&atid=542099) * Inva
1.9.0-beta6.4 @version
20 Hits, Last modified: 8 years ago
.net/support/tracker.php?aid=2815530). * "Lift texture does not scroll down / up" (http://sourceforge.net/tracker/?func=detail&aid=2646965&group_id=74815&atid=542099). ==== ... text error" (http://sourceforge.net/tracker/?func=detail&aid=2794337&group_id=74815&atid=542099). ==== A... h" (http://sourceforge.net/tracker/index.php?func=detail&aid=2810953&group_id=74815&atid=542099). * "Pa... g" (http://sourceforge.net/tracker/index.php?func=detail&aid=2808684&group_id=74815&atid=542099). ==== j
1.9.0-beta6.2 @version
18 Hits, Last modified: 8 years ago
with music" (http://sourceforge.net/tracker/?func=detail&aid=2772636&group_id=74815&atid=542099). * Fix... ch with shiny surfaces that do not specify a mask texture. ==== Common code library ==== * Fixed: "DE... n" (http://sourceforge.net/tracker/index.php?func=detail&aid=2725357&group_id=74815&atid=542099). === Me... selection" (http://sourceforge.net/tracker/?func=detail&aid=2774442&group_id=74815&atid=542099). * Fix
1.9.0-beta6.1 @version
18 Hits, Last modified: 8 years ago
olid walls" (http://sourceforge.net/tracker/?func=detail&aid=2717071&group_id=74815&atid=542099). * Fix... of 8 byte" (http://sourceforge.net/tracker2/?func=detail&aid=2655595&group_id=74815&atid=542099). * Fix... ware Doom" (http://sourceforge.net/tracker2/?func=detail&aid=2641111&group_id=74815&atid=542099). * Fix... er would output a warning message about unknown gltextures in [[material]] definitions even when found. *
material @ded
16 Hits, Last modified: 8 years ago
e properties of a material built from one or more textures, for use on the surfaces of world maps (floors, walls etc...). The focus of this article is to detail how these properties are exposed to mod authors a... the id Tech 1 mechanism of directly attributing [[texture]] resources to map surfaces. Please see the [[material]] documentation for details on their use(s) and the mechanics of the abstrac
material_syntax @ded
15 Hits, Last modified: 8 years ago
lags = flag1 | flag2 Layer { Stage { Texture = "" Offset { 0 0 } Tics = 0 ... alo radius = 0.0 Flare map = "" Flare texture = 0 # deprecated } } } </code> ... tifiers: * flats * sprites * system * textures The [[:material]] documentation details their use and the mechanics of the abstraction with regard to m
1.9.0-beta6.6 @version
12 Hits, Last modified: 8 years ago
light @ded
9 Hits, Last modified: 8 years ago
run_doomsday_on_old_hardware @howto
9 Hits, Last modified: 19 years ago
readme_macos @guide:2.2
8 Hits, Last modified: 6 years ago
readme_macos @guide:2.1
8 Hits, Last modified: 7 years ago
readme_windows @guide:2.2
8 Hits, Last modified: 6 years ago
doomsday @guide:2.2:man
8 Hits, Last modified: 6 years ago
readme_macos @guide:2.3
8 Hits, Last modified: 6 years ago
readme_windows @guide:2.3
8 Hits, Last modified: 6 years ago
doomsday @guide:2.1:man
8 Hits, Last modified: 7 years ago
readme_windows @guide:2.1
8 Hits, Last modified: 7 years ago
doomsday @guide:2.3:man
8 Hits, Last modified: 6 years ago
1.9.0-beta6.7 @version
8 Hits, Last modified: 8 years ago
readme_macos @guide:2.0
7 Hits, Last modified: 8 years ago
doomsday @guide:2.0:man
7 Hits, Last modified: 8 years ago
readme_windows @guide:2.0
7 Hits, Last modified: 8 years ago
resource_uris @modding
7 Hits, Last modified: 11 years ago
ded
6 Hits, Last modified: 7 years ago
flags_reference @ded
6 Hits, Last modified: 8 years ago
detailed_list_of_changes_in_doomsday_version_1.13 @version
5 Hits, Last modified: 8 years ago
detailed_list_of_changes_in_doomsday_version_1.15 @version
4 Hits, Last modified: 8 years ago
detailed_list_of_changes_in_doomsday_version_1.9.8 @version
4 Hits, Last modified: 8 years ago
md2tool @modding
4 Hits, Last modified: 13 years ago
1.8.5 @version
4 Hits, Last modified: 8 years ago
jdoom_version_1_15.0-beta6 @games
4 Hits, Last modified: 18 years ago
tips_for_model_authors @modding
2 Hits, Last modified: 10 years ago
2.1 @version
2 Hits, Last modified: 6 years ago
resource_packaging_guidelines @modding
2 Hits, Last modified: 7 years ago
create_a_light_thing @howto
2 Hits, Last modified: 8 years ago
troubleshooting @guide
2 Hits, Last modified: 4 years ago

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