Fulltext results:
- use_hires_textures_in_your_map @howto
- realize is that the engine will scale your hires texture to the exact texture canvas size. So, a 256x256 PNG file in all its detailed glory will be scaled to 64x64 in the game if th... question should be: //"If Doomsday only uses the TEXTURE1 entry for determining the name and size of the texture but does //**//not//**// use any of the patches; Couldn't I just create all the TEXTURE1 entries using one simple little reference patch?
- overview_of_resources_doomsday_1.x @modding
- Round.png// is found, it will be loaded. ===== Detail textures ===== Detail textures are grayscale images that are rendered on top of normal textures when walls and planes are viewed from close by. A signed-add blending is used, which lets the detail texture either darken or brighten the underlying texture: black => darker, gray => no change, white => brighter. Detail textures can be assigned to specific wall textures and flats using Detail definitions. Detail tex
- 1.9.0-beta6 @version
- wad http://sourceforge.net/tracker/index.php?func=detail&aid=1714610&group_id=74815). Relationships betwee... n all games. * Emulate AASTINKY/AASHITTY (etc) texture handling used for DOOM.exe renderer effects. * ... t by Oblige (http://sourceforge.net/tracker/?func=detail&atid=542099&aid=1983920&group_id=74815). * Unt... s incorrect (http://sourceforge.net/tracker/?func=detail&atid=542099&aid=1732097&group_id=74815). * Gam
- detail @ded
- ====== Detail (DED) ====== [[Detail texture]]s can be assigned to specific [[wall texture]]s and [[flat]]s using //Detail// definitions. ===== Notes ===== General detail texture strength, scaling and maximum distance can be mod... nd. One Detail definition can be used to assign a detail texture to one wall texture and/or one flat picture. ===== Syntax ===== ... Textures' scheme which this # detail texture should be associated with. Flat = ""
- 1.9.0-beta6.9 @version
- = ==== Engine ==== * Loading of 256x256 raw detail textures. * Crash when attempting to use the -warp com... id=542099 * "Possible index-out-of-bounds (dgl_texture.c)". http://sourceforge.net/tracker/?func=detail&aid=2962963&group_id=74815&atid=542099 * "Hexe... )". http://sourceforge.net/tracker/index.php?func=detail&aid=2944652&group_id=74815&atid=542099 * "fix ... ka - thanks! http://sourceforge.net/tracker/?func=detail&aid=2972261&group_id=74815&atid=542101 * "Hexe
- 1.9.0-beta6.8 @version
- or use with the IWAD originals only. * "Masked texture lines". http://sourceforge.net/tracker/index.php?func=detail&aid=833488&group_id=74815&atid=542099 * "Flick... 815&atid=542099 ==== Doom ==== * "BLODGR1-4 Textures Inanimate". http://sourceforge.net/tracker/?func=detail&aid=2862348&group_id=74815&atid=542099 * "Alie... )". http://sourceforge.net/tracker/index.php?func=detail&aid=2830911&group_id=74815&atid=542099 * Map t... t". http://sourceforge.net/tracker/index.php?func=detail&aid=2878277&group_id=74815&atid=542099 * "Secr
- model @assets
- ). See [[modding:supported 3D model formats]] for details about file formats. | | ''front''| Front vector ... ''| Material definitions. Each material specifies texture maps for all the meshes in the model. | | ''anima... version:2.0]], model materials are collections of texture images: each material specifies a set of texture maps for each of the meshes in the model. None of the tex
- detailed_list_of_changes_in_doomsday_version_1.9.7 @version
- aded after a resolution change. * "Transparent texture clamp on upper/lower wall sections". http://sourceforge.net/tracker/?func=detail&aid=2934366&group_id=74815&atid=542099 * Font ... agement). * New equalization algorithm used on detail textures during load which balances them toward the optim... this during the creation process. A well authored detail texture will produce far better results than a bad one re... orithm. Verbose messages will be added to the log detailing what was done to each detail texture. * When loading Patch format graphics with bot
- 1.9.0-beta6.3 @version
- some maps" (http://sourceforge.net/tracker/?func=detail&aid=2655883&group_id=74815&atid=542099). * Hea... x) (http://sourceforge.net/tracker/index.php?func=detail&aid=2536942&group_id=74815&atid=542099). * Fla... aw a world surface using a material whose primary texture has an alpha channel and also has a reflection de... t" (http://sourceforge.net/tracker/index.php?func=detail&aid=2220859&group_id=74815&atid=542099). * Sur
- 1.9.0-beta5 @version
- reas while the lists are frozen). * Masked mid textures set as glowing did not work. (http://sourceforge.net/tracker/?func=detail&aid=1582440&group_id=74815&atid=542099) * Segm... AD (MAP01). (http://sourceforge.net/tracker/?func=detail&aid=1529799&group_id=74815&atid=542099) * Segm... ly aligned. (http://sourceforge.net/tracker/?func=detail&aid=1533377&group_id=74815&atid=542099) * In m... recognised. (http://sourceforge.net/tracker/?func=detail&aid=1497854&group_id=74815&atid=542099) * Inva
- 1.9.0-beta6.4 @version
- .net/support/tracker.php?aid=2815530). * "Lift texture does not scroll down / up" (http://sourceforge.net/tracker/?func=detail&aid=2646965&group_id=74815&atid=542099). ==== ... text error" (http://sourceforge.net/tracker/?func=detail&aid=2794337&group_id=74815&atid=542099). ==== A... h" (http://sourceforge.net/tracker/index.php?func=detail&aid=2810953&group_id=74815&atid=542099). * "Pa... g" (http://sourceforge.net/tracker/index.php?func=detail&aid=2808684&group_id=74815&atid=542099). ==== j
- 1.9.0-beta6.2 @version
- with music" (http://sourceforge.net/tracker/?func=detail&aid=2772636&group_id=74815&atid=542099). * Fix... ch with shiny surfaces that do not specify a mask texture. ==== Common code library ==== * Fixed: "DE... n" (http://sourceforge.net/tracker/index.php?func=detail&aid=2725357&group_id=74815&atid=542099). === Me... selection" (http://sourceforge.net/tracker/?func=detail&aid=2774442&group_id=74815&atid=542099). * Fix
- 1.9.0-beta6.1 @version
- olid walls" (http://sourceforge.net/tracker/?func=detail&aid=2717071&group_id=74815&atid=542099). * Fix... of 8 byte" (http://sourceforge.net/tracker2/?func=detail&aid=2655595&group_id=74815&atid=542099). * Fix... ware Doom" (http://sourceforge.net/tracker2/?func=detail&aid=2641111&group_id=74815&atid=542099). * Fix... er would output a warning message about unknown gltextures in [[material]] definitions even when found. *
- material @ded
- e properties of a material built from one or more textures, for use on the surfaces of world maps (floors, walls etc...). The focus of this article is to detail how these properties are exposed to mod authors a... the id Tech 1 mechanism of directly attributing [[texture]] resources to map surfaces. Please see the [[material]] documentation for details on their use(s) and the mechanics of the abstrac
- material_syntax @ded
- lags = flag1 | flag2 Layer { Stage { Texture = "" Offset { 0 0 } Tics = 0 ... alo radius = 0.0 Flare map = "" Flare texture = 0 # deprecated } } } </code> ... tifiers: * flats * sprites * system * textures The [[:material]] documentation details their use and the mechanics of the abstraction with regard to m