Fulltext results:
- detail
- ====== Detail (DED) ====== [[Detail texture]]s can be assigned to specific [[wall texture]]s and [[flat]]s using //Detail// definitions. ===== Notes ===== General detail texture strength, scaling and maximum distance can be mod... nd. One Detail definition can be used to assign a detail texture to one wall texture and/or one flat picture. ===== Syntax ===== ... Textures' scheme which this # detail texture should be associated with. Flat = ""
- material
- e properties of a material built from one or more textures, for use on the surfaces of world maps (floors, walls etc...). The focus of this article is to detail how these properties are exposed to mod authors a... the id Tech 1 mechanism of directly attributing [[texture]] resources to map surfaces. Please see the [[material]] documentation for details on their use(s) and the mechanics of the abstrac
- material_syntax
- lags = flag1 | flag2 Layer { Stage { Texture = "" Offset { 0 0 } Tics = 0 ... alo radius = 0.0 Flare map = "" Flare texture = 0 # deprecated } } } </code> ... tifiers: * flats * sprites * system * textures The [[:material]] documentation details their use and the mechanics of the abstraction with regard to m
- light
- size etc etc. If you want to attach a light to a texture or flat please check the section on texture [[decoration]]s as the method used for that is slightly different. ===== Details ===== Doomsday is also able to use lightmaps in place of the standard light texture, this makes it possible to limit the directions a
- flags_reference
- nsult the documentation of the plugin for further details. ===== Texture groups ===== ==== smooth ==== (Value = 0x1) Smooth texture animation (blending) is used on all textures in this group. ==== first_only ==== (Value = 0x2) =====