Fulltext results:
- doomsday-host @multiplayer
- t installed by default. You need to use ''CONFIG+=deng_host'' with [[qmake]] to include it in the build.... ranch>master</branch> <buildDir>/home/jaakko/src/deng/doomsday-build</buildDir> <qmakeCommand>qmake -r... X=/home/jaakko/usr CONFIG+='debug deng_packres'</qmakeCommand> <rebuildTimes> <rebu... rver port="13209" game="doom1-ultimate" name="Deng Team (Co-op)" info="Public multiplayer testin
- running_doomsday_in_unix @guide
- y PREFIX. You will find the subdirectory **share/deng/Data/** under PREFIX. If you have a [[resource_p... the system-wide [[auto_directory]] **PREFIX/share/deng/Data/jDoom/Auto/** will cause it to be automatica... is a simple example. <code>#!/bin/sh if [ -d ~/.deng ]; then /bin/true; else mkdir ~/.deng; fi /usr/local/bin/doomsday -game jdoom -file ~/wads/doom.w
- getting_started_1.15_or_earlier @devel
- [build_tools_for_unix]] | ====== Accessing the deng source code repository ====== The deng source code is stored in a [[http://github.com/skyjake/Doomsda... set up your working copy of the [[git_repository|deng repository]]. With Git being a distributed versio... The first thing you will need to is to clone the deng repository: git clone https://github.com/skyjak
- load_resources_from_command_line @howto
- mand line options (in Linux). Assuming Doomsday (deng) is installed in **/usr/local/share/deng**, and my WAD files in **~/wads/**, do the following: ===== ... Download the [[http://prdownloads.sourceforge.net/deng/jdoom-resource-pack-1.01.zip?download|jDoom Resource Pack (jDRP)]] from the deng project page. - Place the **jDRP.pk3** file in
- detailed_list_of_changes_in_doomsday_version_1.9.10 @version
- maps outside the default progression. ===== libdeng2 ===== * App init error (with, {{:arg|logleve... the main distribution packages (unless ''CONFIG+=deng_notools''). * Added the ''deng_tests'' build option: additional small test apps will be built and de... common, generic-purpose code from engine to [[:libdeng1]]/[[:libdeng2]]. * Launcher: removed "j" pref
- readme_windows @guide:2.0
- les are stored in a folder called //AppData\Local\Deng Team\Doomsday Engine\ // in your home folder. The... st of known [[http://tracker.dengine.net/projects/deng/issues?query_id=10|multiplayer issues and needed ... yntax]] * [[http://tracker.dengine.net/projects/deng/roadmap|Project roadmap and features in planning]... kages. **Daniel Swanson** is a developer in the Deng Team, original author of the [[http://dengine.net
- readme_macos @guide:2.1
- is downloaded, it is saved to //~/Library/Caches/Deng Team/Doomsday Engine/ //. ==== Log history and ... st of known [[http://tracker.dengine.net/projects/deng/issues?query_id=10|multiplayer issues and needed ... ntax]] * [[https://tracker.dengine.net/projects/deng/roadmap|Project roadmap and features in planning]... kages. **Daniel Swanson** is a developer in the Deng Team, original author of the [[http://dengine.net
- readme_windows @guide:2.1
- les are stored in a folder called //AppData\Local\Deng Team\Doomsday Engine\ // in your home folder. The... st of known [[http://tracker.dengine.net/projects/deng/issues?query_id=10|multiplayer issues and needed ... ntax]] * [[https://tracker.dengine.net/projects/deng/roadmap|Project roadmap and features in planning]... kages. **Daniel Swanson** is a developer in the Deng Team, original author of the [[http://dengine.net
- readme_macos @guide:2.2
- is downloaded, it is saved to //~/Library/Caches/Deng Team/Doomsday Engine/ //. ==== Log history and ... st of known [[http://tracker.dengine.net/projects/deng/issues?query_id=10|multiplayer issues and needed ... ript]] * [[https://tracker.dengine.net/projects/deng/roadmap|Project roadmap and features in planning]... kages. **Daniel Swanson** is a developer in the Deng Team, original author of the [[http://dengine.net
- readme_macos @guide:2.0
- is downloaded, it is saved to //~/Library/Caches/Deng Team/Doomsday Engine/ //. ==== Log history and ... st of known [[http://tracker.dengine.net/projects/deng/issues?query_id=10|multiplayer issues and needed ... yntax]] * [[http://tracker.dengine.net/projects/deng/roadmap|Project roadmap and features in planning]... kages. **Daniel Swanson** is a developer in the Deng Team, original author of the [[http://dengine.net
- readme_macos @guide:2.3
- is downloaded, it is saved to //~/Library/Caches/Deng Team/Doomsday Engine/ //. ==== Log history and ... st of known [[http://tracker.dengine.net/projects/deng/issues?query_id=10|multiplayer issues and needed ... ript]] * [[https://tracker.dengine.net/projects/deng/roadmap|Project roadmap and features in planning]... kages. **Daniel Swanson** is a developer in the Deng Team, original author of the [[http://dengine.net
- readme_windows @guide:2.3
- les are stored in a folder called //AppData\Local\Deng Team\Doomsday Engine\ // in your home folder. The... st of known [[http://tracker.dengine.net/projects/deng/issues?query_id=10|multiplayer issues and needed ... ript]] * [[https://tracker.dengine.net/projects/deng/roadmap|Project roadmap and features in planning]... kages. **Daniel Swanson** is a developer in the Deng Team, original author of the [[http://dengine.net
- compiling_and_running_1.15_or_earlier_qmake @devel
- to enable/disable Doomsday build options (e.g., ''deng_fmod''). See below for platform-specific notes. ... ating system. You can do this by adding ''CONFIG+=deng_nativesdk'' to your **config_user.pri**. When you... files are placed in a suitable location (e.g., "~/deng"). It is not possible to run the game without "ma... ple: qmake -r ../doomsday/doomsday.pro CONFIG+=deng_notools make make install ===== Creating a
- development
- oomsday_engine]] is being developed by the [[team|deng Team]]. * [[roadmap]] * Releases * [[libdeng2|Doomsday 2.0]] * [[developer_guidelines]] ====== deng SF.net project page ====== * [[http://sourceforge.net/projects/deng|Project summary]] ====== Version control ======
- readme_windows @guide:2.2
- les are stored in a folder called //AppData\Local\Deng Team\Doomsday Engine\ // in your home folder. The... st of known [[http://tracker.dengine.net/projects/deng/issues?query_id=10|multiplayer issues and needed ... ript]] * [[https://tracker.dengine.net/projects/deng/roadmap|Project roadmap and features in planning]... kages. **Daniel Swanson** is a developer in the Deng Team, original author of the [[http://dengine.net