Fulltext results:
- syntax @wiki
- s section, but this time the name of the language syntax to be highlighted is included inside the tag, e.g. ''<nowiki><code java></nowik... ry call | ===== Syntax Plugins ===== DokuWiki's syntax can be extended by [[doku>plugins|Plugins]]. How the installed pl... heir appropriate description pages. The following syntax plugins are available in this particular DokuWiki installation: ~~INFO:syntaxplugins~~
- build_tools_for_unix @devel
- u1-mesa-dev libxxf86vm-dev Now, I suggest a good syntax highlighting text editor. If you prefer an consol... d in one single (and long) command, however I divided it in to 3 seperate ones for legibility reasons.
- sound @ded
- ====== Sound (DED) ====== A **Sound** definition is used to define the presence and in-game playback c... will use the linked to sound def instead. ===== Syntax ===== Sound { Id = ""; Name = "";
- audio @script:module
- a delay. | This function can be called from a [[ded:map_info_syntax#on_setup|Map Info "On setup"]] script to set up a
- reference @script
- t is not a compiled language and thus is not intended for high-performance or time-critical tasks. Game... itten in native code. Below is an example of the syntax: def exampleFunc(a) if a retur... " end end print exampleFunc(True) The syntax is heavily influenced by Python and Ruby, with a ... script:module:defs#lookups|Accessing currently loaded DEDs via the Defs module]] * **Files:** * R
- thing @ded
- ====== Thing (DED) ====== ===== Syntax ===== <code> Thing { ID = "" Doomed Number = 0 Name = "" Spawn State = ... mes. To use more than one flag, use the following syntax: Flags = solid | shootable ^ Flag^ Doom^ He... or, so there isn't any need to use this flag in a ded (the flag is present to allow a standard HeXen li
- state @ded
- ====== State (DED) ====== ===== Syntax ===== <Copy> State { ID = ""; Flags = flaga | flagb | flagc; Sp... that while the actual sprite frames are letter coded, here you enter a number. If you want to use the... nd of the current state. It is officially recommended that if you want a thing to simply vanish after i
- model @assets
- n [[version:2.2]]. Doomsday 1.x supports only [[ded:model|MD2/DMD models]]. ===== Models representin... as "3D model asset to be used for representing [[ded:thing]]s of type POSSESSED in the game world". Th... must be one of the thing types defined in the loaded game. ===== Models representing player weapons ... wand") are defined by the game plugins in their [[ded:Values]] definitions ("Weapon Info" section). Yo
- 2.2 @version
- ng]] in Doomsday. New script bindings have been added for playing sounds and showing in-game messages, ... on’t forget to check out the VSCode extension for syntax highlighting. **Scripted mobj actions.** Newly introduced scripting use cases are mobj state [[ded:state#action|action functions]] that execute scripts, and (for Heretic) an [[ded:thing#ontouch|“On touch”]] script that gets run w
- readme_macos @guide:2.2
- gress * Clients automatically download PWADs loaded on server * Automatic discovery of servers runn... o choose which additional mods are going to be loaded when the game is started. On the left side of the... ide other packages that will get automatically loaded. * "loaded": Only show currently loaded mods. This is useful when browsing mods while playing a game
- doomsday @guide:2.2:man
- d to specify a response file whose contents are added to the command line. ===== Options ===== ; ... ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files ... known games and automatically loads them when needed. ; ''-version'' : Show version information.
- readme_macos @guide:2.3
- gress * Clients automatically download PWADs loaded on server * Automatic discovery of servers runn... o choose which additional mods are going to be loaded when the game is started. On the left side of the... ide other packages that will get automatically loaded. * "loaded": Only show currently loaded mods. This is useful when browsing mods while playing a game
- doomsday @guide:2.3:man
- d to specify a response file whose contents are added to the command line. ===== Options ===== ; ... ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files ... known games and automatically loads them when needed. ; ''-version'' : Show version information.
- packages @fs
- ngle brackets are used here (see [[modding:Info]] syntax). The end result is that the folder **modules** inside the package is added to the global DS import path, and its contents wi... .) **Load/unload scripts.** When a package is loaded, Doomsday checks if the function ''onLoad()'' exi... ()'' gets called right before the package is unloaded. This allows one to perform any relevant actions ... any other package — they are not automatically loaded when the containing package is loaded. This makes
- running_a_server @multiplayer
- and line ==== [[guide:doomsday-server]] is intended to be run as a background process and has no UI o... 19" See [[map cycling]] for a description of the syntax. Start the cycle: startcycle Stop the cycle: ... == See also ===== * [[doomsday-host]]: Unix script for running dedicated servers in the background