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ded
50 Hits, Last modified: 7 years ago
xtual definition language of Doomsday 1.x. One [[#Syntax|syntax]] to define everything from [[ded:generator|Particle Generators]] to [[ded:Thing]]s... yntax ==== All definition files share a single [[ded:syntax|common syntax]] in Doomsday. Once learned, the same knowledge c... odding you'll want to familiarize yourself with [[ded:syntax|DED syntax]] before going further. (It won't take long as it... finition ^ Since ^ Notes | ^ General |||| |:::| [[ded:header|Header]] | | May be omitted. | |:::| [[ded
readme_macos @guide:2.2
40 Hits, Last modified: 6 years ago
gress * Clients automatically download PWADs loaded on server * Automatic discovery of servers runn... o choose which additional mods are going to be loaded when the game is started. On the left side of the... ide other packages that will get automatically loaded. * "loaded": Only show currently loaded mods. This is useful when browsing mods while playing a game
doomsday @guide:2.2:man
40 Hits, Last modified: 6 years ago
d to specify a response file whose contents are added to the command line. ===== Options ===== ; ... ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files ... known games and automatically loads them when needed. ; ''-version'' : Show version information.
readme_macos @guide:2.3
40 Hits, Last modified: 6 years ago
gress * Clients automatically download PWADs loaded on server * Automatic discovery of servers runn... o choose which additional mods are going to be loaded when the game is started. On the left side of the... ide other packages that will get automatically loaded. * "loaded": Only show currently loaded mods. This is useful when browsing mods while playing a game
doomsday @guide:2.3:man
40 Hits, Last modified: 6 years ago
d to specify a response file whose contents are added to the command line. ===== Options ===== ; ... ''-game'' option, the specified files will be loaded at startup. Without ''-game'' they are just registered as available files that can then be loaded in games. It is also possible to load data files ... known games and automatically loads them when needed. ; ''-version'' : Show version information.
readme_macos @guide:2.1
39 Hits, Last modified: 7 years ago
* [[assets|Doomsday 2 packages and assets]] * [[ded|Definitions Reference: DED and finale script syntax]] * [[https://tracker.dengine.net/projects/deng
doomsday @guide:2.1:man
39 Hits, Last modified: 7 years ago
* [[assets|Doomsday 2 packages and assets]] * [[ded|Definitions Reference: DED and finale script syntax]] * [[https://tracker.dengine.net/projects/deng
readme_windows @guide:2.1
38 Hits, Last modified: 7 years ago
* [[assets|Doomsday 2 packages and assets]] * [[ded|Definitions Reference: DED and finale script syntax]] * [[https://tracker.dengine.net/projects/deng
doomsday @guide:2.0:man
33 Hits, Last modified: 8 years ago
ages and assets]] * [[http://wiki.dengine.net/w/DED|Definitions Reference: DED and finale script syntax]] * [[http://tracker.dengine.net/projects/deng/
readme_macos @guide:2.0
33 Hits, Last modified: 8 years ago
ages and assets]] * [[http://wiki.dengine.net/w/DED|Definitions Reference: DED and finale script syntax]] * [[http://tracker.dengine.net/projects/deng/
readme_windows @guide:2.0
32 Hits, Last modified: 8 years ago
ages and assets]] * [[http://wiki.dengine.net/w/DED|Definitions Reference: DED and finale script syntax]] * [[http://tracker.dengine.net/projects/deng/
syntax @wiki
31 Hits, Last modified: 2 years ago
s section, but this time the name of the language syntax to be highlighted is included inside the tag, e.g. ''<nowiki><code java></nowik... ry call | ===== Syntax Plugins ===== DokuWiki's syntax can be extended by [[doku>plugins|Plugins]]. How the installed pl... heir appropriate description pages. The following syntax plugins are available in this particular DokuWiki installation: ~~INFO:syntaxplugins~~
packages @fs
27 Hits, Last modified: 6 years ago
ngle brackets are used here (see [[modding:Info]] syntax). The end result is that the folder **modules** inside the package is added to the global DS import path, and its contents wi... .) **Load/unload scripts.** When a package is loaded, Doomsday checks if the function ''onLoad()'' exi... ()'' gets called right before the package is unloaded. This allows one to perform any relevant actions ... any other package — they are not automatically loaded when the containing package is loaded. This makes
syntax @ded
19 Hits, Last modified: 8 years ago
====== DED syntax ====== This page describes the common syntax elements of the [[ded]] (Doomsday Engine Definition) language. ===== Directives ===== Directives instruct the DED [[http://en.wikipedia.org/w/index.php?title=Parse... | | [[include|Include]]| Include the specified //.DED// file. | | [[include|IncludeIf]]| Include the sp
1.15 @version
15 Hits, Last modified: 8 years ago
custom_episode.jpg?320x0}} **Custom episodes.** [[ded:Episode]] definitions specify the structure of ga... angle icon all the time), and a dialog has been added where you can specify the MIDI soundfont file con... ow be used to open the task bar. The binding is added automatically after you upgrade. You can still us... start from 0. The episode IDs are now defined in DEDs, and the map is identified as "E1M1", "MAP03", e
use_hires_textures_in_your_map @howto
13 Hits, Last modified: 16 years ago
quick_guide_to_amethyst @devel
12 Hits, Last modified: 10 years ago
model @assets
12 Hits, Last modified: 5 years ago
reference @script
10 Hits, Last modified: 5 years ago
tex_c @modding
10 Hits, Last modified: 13 years ago
thing @ded
9 Hits, Last modified: 5 years ago
2.2 @version
8 Hits, Last modified: 6 years ago
hexen_mapinfo @modding
7 Hits, Last modified: 8 years ago
episode @ded
7 Hits, Last modified: 8 years ago
light @ded
7 Hits, Last modified: 8 years ago
include @ded
6 Hits, Last modified: 8 years ago
model @ded
6 Hits, Last modified: 8 years ago
particle_generator_examples @modding
5 Hits, Last modified: 8 years ago
decoration @ded
5 Hits, Last modified: 8 years ago
values @ded
5 Hits, Last modified: 8 years ago
material @ded
5 Hits, Last modified: 8 years ago
customizing_snowberry @snowberry
5 Hits, Last modified: 16 years ago
generator @ded
4 Hits, Last modified: 8 years ago
audio @script:module
4 Hits, Last modified: 5 years ago
detail @ded
4 Hits, Last modified: 8 years ago
header @ded
4 Hits, Last modified: 8 years ago
infine_script_reference @ded
4 Hits, Last modified: 8 years ago
state @ded
4 Hits, Last modified: 5 years ago
info @modding
4 Hits, Last modified: 8 years ago
reflection @ded
4 Hits, Last modified: 8 years ago
sector_type @ded
4 Hits, Last modified: 7 years ago
flag @ded
3 Hits, Last modified: 8 years ago
map_info @ded
3 Hits, Last modified: 8 years ago
configuration @guide
3 Hits, Last modified: 7 years ago
text @ded
3 Hits, Last modified: 8 years ago
running_a_server @multiplayer
3 Hits, Last modified: 7 years ago
group @ded
3 Hits, Last modified: 8 years ago
finale @ded
3 Hits, Last modified: 8 years ago
music @ded
2 Hits, Last modified: 8 years ago
generator_triggers @ded
2 Hits, Last modified: 8 years ago
sound @ded
2 Hits, Last modified: 5 years ago
texture_environment @ded
2 Hits, Last modified: 8 years ago
low-level_image_filtering @assets
2 Hits, Last modified: 7 years ago
sky @ded
2 Hits, Last modified: 8 years ago
sprite @ded
2 Hits, Last modified: 8 years ago
build_tools_for_unix @devel
2 Hits, Last modified: 5 years ago

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