Fulltext results:
- plane_move
- n't fit in the sector. Currently this is a hard coded to 10 damage per tic regardless of the speed of the pla... p14 as a sector type ID number.</ul></html> | | Fp0| | Float| Move speed as units per (35 Hz) tic. A speed of 2 will move the plane 70 units per second. | | Fp1|... Moving Floor| 1 unit| 35 units | | 8-unit stairs| 0.25 units| 8.75 units | | Door| 2 units| 70 units | | Turbo/Blazing Door| 8 units| 280 units | | Lifts| 4 units|
- wall_material
- Offset to the red component of top surface color [0...255]. | | Ip10| Top Green Delta| Integer| Offset to the green component of top surface color [0...255]. | | Ip11| Top Blue Delta| Integer| Offset to the blue component of top surface color [0...255]. | | Ip12| Middle Red Delta| Integer| Offset to the red component of middle surface color [0...255]. | | Ip13| Middle Green Delta| Integer| Offset
- line_count
- elta or the new counter value. If Set Absolute (Ip2) is zero, this is treated as a signed delta that is added to the current counter value of a line. | ===== Example ===== Line Type { ID = 5006 Comment = "Reduce all tagged lines, line count by one" Flags = player_shoot Flags2 = when_act | any Class = line_count C
- sound
- sectors in which the sound is to be played. | | Ip2| Sound ID| [[ded:Sound]] | Name of the sound to play. | | Ip3| Ori... ===== Example ===== Line Type { ID = 5026 Comment = "Play switch sound when player c... ass = sound Flags = player_cross Flags2 = when_act | any Count = 1 Target Ref