Fulltext results:
- world
- #@Identifier_HTML~angle~@# ( ) (Availability: added in [[version:2.3.2]]) Returns the angle of the thing: 0 = East, 90 = North, 180 = West, 270 = South. #@Identifier_HTML~attack~@# ( #@Arg_HTML~Number,d... #@Arg_HTML~Number,degrees~@# ) (Availability: added in [[version:2.3.2]]) Changes the angle of the thing to //degrees//. 0 = East, 90 = North, 180 = West, 270 = South. #@Identifier_HTML~setNoBlocking~@# (
- core
- ules, /data/net.dengine.client.pack/modules ] Loaded packages can add paths here using ''importPath'' ... TML~Number,target~@#, #@Arg_HTML~Number,span~@# = 0, #@Arg_HTML~Number,delay~@# = 0 ) Starts a new animation from the current value to //target//. The ... , however the delay time is considered to be included in //span// so increasing the value of //delay//
- app
- lable in Hexen.) Returns the current armor type (0, 1, or 2) of the player. #@Identifier_HTML~giveAmmo~@# (... * App.Player.PT_FLIGHT * App.Player.PT_HEALTH2 * App.Player.PT_INFRARED * App.Player.PT_INVI... App.Player.PT_SHIELD * App.Player.PT_WEAPONLEVEL2 #@Identifier_HTML~health~@# ( ) Returns the cu... ed up Phoenix Rod flame thrower. The default is 350 tics (10 seconds). After this duration, ammo will
- audio
- bient sound effects are linked to DoomEd numbers 1200-1299. When one of these map spots is placed in a ... /sequenceNumber// zero corresponds DoomEd number 1200. There can be up to eight sequences playing in th... tic's built-in sequences ("Drops", DoomEd number 1202): <code> Audio.setAmbientSequence(2, [ "pla... undID, volume | Play a sound at specified volume (0...127) | | ''playrelvol'' | soundID, volumeOffset | Pl
- gui
- are interpolated by //amount//. If //amount// is 0, the result is //a//; if //amount// is 1, the res... Returns a version of //path// where "@2x" is appended to the end if ''DisplayMode.PIXEL_RATIO'' is 2 (approximately). #@Identifier_HTML~scale~@# ( #@UArg