Fulltext results:
- use_hires_textures_in_your_map
- hannel on a two-sided [[linedef]]. It is recommended to use PNG files whenever possible for the added flexibility of utilizing 24 bit when an alpha channel is not required. File ... {{ file:tutpatch.gif }} | {{ file:hirestextutor2.png?175x0}}With XWE, use Entry -> Load and browse to your p... to PNAMES ==== | {{ file:hirestextutor3.png?175x0}}Patches must be added to the PNAMES list. This list is what the texture... estextutor7.png?175x0}}Rename this texture to TUT_01 and change the width and height of the texture to 128x128. Any time you modify these values, it's recommen
- create_a_new_monster
- "None" Reaction time = 8 Spawn health = 20 Speed = 12 Radius = 10 Height = 42... D = "BAR_EXP3" Sprite = "BEXP" Frame = 32770 Tics = 5 Next state = "BAR_EXP4" } <... D = "BAR_EXP4" Sprite = "BEXP" Frame = 32771 Tics = 10 Action = "A_Explode" Next state = "BAR_EXP5" } </code> <code> State
- use_deds_in_doom_builder
- .com|DoomBuilder's]] script editor to include a [[ded]] with your map.// There are various different ways that [[ded]] and [[xg]] definitions can be included with your map. You can either supply them seperately in a mywad.ded (pure text file editable in any text editor), emb
- create_a_light_thing
- e you are already familar with creating and using DED files and how to load them in Doomsday. The tech... === First thing we need to do is create our new DED file. * Create a new DED file called LightThing.ded Now open LightThing.ded in your favorite text editor (I will be using note
- start_doomsday_from_steam
- @F:\doomsday\1.rsp//** note this assumes you included the -game command.http://imageshack.us/a/img20/7752/dday10.png -Step1E: if you have lets say the JDoom Reso
- record_movies
- message appears telling you a demo is being recorded at console number 2. pausedemo: Pauses the recording of a demo. Opti... console number as an argument. Example: pausedemo 2 pauses the recording of player number 2. stopdemo: Stops recording a demo. Optionally takes a console number as an argument. Example: stopdemo 2 stops the recording of player number 2. makelocp
- combination_lock
- errors and omissions should be expected --danij, 12 October 2007// ===== Overview ===== Chances are, you have... if we didn't have to create a tailored set of [[:ded|definitions]] for each instance of the combinatio... = Definitions ==== <code> Line Type { Id = 1000 Comment = "Combo Lock ON Switch" Class = none Flags = player_use Flags2 = when_act
- use_oculus_rift
- nfig_user.pri**.) ==== Windows ==== //(LibOVR 0.4.2)// Doomsday works best (only?) in the "extended desktop" mode. The game window is automatically m... trol for reseting Oculus Rift tracking has been added to the games' Controls menu. The corresponding co... he Oculus Rift, make sure you'll keep the FPS at 60. Disabling the Bloom effect helps a lot if your
- customize_lens_flares
- te}} {{cleanup}} The console command flareconfig 0 tex 2 activates the flares that have rings (put that in... flares are activated with the command flareconfig 0 tex -1. Add these lines in Defs\jDoom\User.ded if you want to make the health bonuses a bit brighter: (if User.ded doesn't exist, just create a new file) <code>Lig