Fulltext results:
- developer_guidelines
- that the features used must be supported by MSVC 2013. New code //units// (as in files) should be wri... { // Scope block int scopedInt = 2; doSomethingMore(scopedInt); } // New... intuition. <code c++> if (option && option2 && (compound && option) || nextLineOption... if (!thing1) return; if (!thing2) return; if (!thing3 == VALUE) return;
- compiling_and_running_1.15_or_earlier_qmake
- official_releases/qt/|Qt 5 (latest version)]]. VS 2013 OpenGL build recommended. * SDL 2.0 and SDL_mixer 2.0. Download these from http://www.libsdl.org. * [[direct_x]] 9.0 or later. The SDK can be downloaded from [[http://www.microsoft.com/windows/directx/|... arted|OpenGL 2 (or later) headers]]. * [[eax]] 2.0. Used for environmental sound effects such as reverb. EAX 3.0 may work as well but hasn't been tested. The SDK
- quick_guide_to_amethyst
- {},| a , | | Current date| {{cmd|@}}{{cmd|date}}| 2015-11-15 | | Anchor| {{cmd|@}}{{cmd|a}}{id} | | Re... two parameters: <code> @macro{sum}{@arg{1}+@arg{2}}</code> The output of {{cmd|@}}{{cmd|sum}}{x}{
- fluid_synth_plugin
- bling audio_fluidsynth ===== * On Mac OS X (10.6+ package), FluidSynth is automatically loaded when using FMOD as the audio plugin. * On Li... em-level_config_files|configured]]. {{veradd|1.9.10}} * FluidSynth is //not// available on Window... uidSynth for music playback. ===== Loading an SF2 soundfont ===== You must set the cvar [[music-soundfont]] to the full path of an SF2 soundfont file. The first time you set the cvar,
- getting_started_1.15_or_earlier
- // This will download the full repository (about 200MB) from GitHub, so it may take a while. Next, yo... u want to work on another branch, e.g., stable-1.10. You will first need to create a local branch that tracks the changes of the stable-1.10 branch in the deng repository: git checkout -t -b stable-1.10 origin/stable-1.10 This will also automatically
- automated_build_system
- number equals the number of days since January 1, 2011. For instance, the build number for March 7, 2011 is 66. When the Doomsday version number is incr... tp://sourceforge.net/projects/deng/files/Doomsday%20Engine|SourceForge mirror]] | Past releases and re... /+archive/doomsday|sjke/doomsday PPA]]| Ubuntu 16.04 LTS (for example): <code>deb http://ppa.launchpa
- player_controls
- olled? ===== {{ file:player_control_diagram.png?200x0}} This diagram illustrates how input events are u... ==== Overview ==== {{ file:bindings_diagram.png?200x0}} - During init, game registers logical contr... les like attack, use, speed, jump (values between 0 and 1). === Applying a logical control to an ab... s stored. When the acceleration threshold is exceeded, the appropriate acceleration factor is then appl
- libcore
- tains the core of the [[doomsday_engine]] version 2.((The actual file name depends on the platform: ... )) It is based on [[hawthorn]]. ====== Doomsday 2 architecture ====== Doomsday 2 comprises a set of libraries that act as the foundation of [[doomsd... essential to all applications. {{ file:doomsday_2_component_architecture.png }} ===== Core librar
- compilation_fedora_22
- n Fedora 22 ====== This page applies to Doomsday 2.0 or later. Assuming a clean installation of Fedor... e> ===== Qt5OpenGLExtensions ===== Builds after 2109 require the Qt5OpenGLExtensions module that is provided by "qt5-qtbase-static". ===== See also =====
- directory_structure
- ctory Structure Proposal" by skyjake on April 14, 2006 at 13:56 on [[http://deng.sourceforge.net/blog/?... llation is made, only the runtime directory is needed. (Also a bin/ directory for executables on win32. On the Mac, the executables are in the applicati
- build_tools_for_unix
- r system. ===== See also ===== * [[:devel|Getting started]] * [[compiling_and_running_2.0]]
- file_system
- S'' class is the main interface to the [[Doomsday 2]] internal file system. It maintains a tree of fi... ''de::FS'' plays a very central role in [[libdeng2]]. It is not simply a mapping of the native file ... me data. {{ file:role_of_fs_in_overall_arch.png?700x0 }} All access to the native file system occurs via ''de::FS''. The folder ///home// maps to the