Fulltext results:
- detailed_list_of_changes_in_doomsday_version_1.9.7
- ir * material subsystem causes fatal errors in dedicated mode * clientside InFine [with client sk... /flats not found from .pk3 * [402] regression: dedicated server resource access failures [loads fonts; fails to find doomsday.ded; when installed to a non-system directory?] * ... object is broken [state lookup logic mismatches, DED Reader vs DEH Reader] * Doom: don't let floati
- 1.9.0-beta6
- t scaled correctly according to font size. ==== Dedicated console ==== * Fatal error when trying to move the Doomsday Console whilst in dedicated console mode. ==== Misc ==== * Segmen... launch was removed. * Numerous improvements to dedicated console, now behaves similarly to the "norm... dded all [[value]]s currently available to values.ded * Armour collectables (not the armour bonus) n
- 1.9.7
- ltiplayer ===== ==== Hosting a game ==== Only [[dedicated_server]]s are supported. You can start one on your own system via the Doomsday Frontend. In dedicated mode, the engine only shows a text mode con... onfiguration and automatically open the server ([[dedicated_server|see the example here]]). If your se... ([[server-public]]), a client can connect to the dedicated server using a custom address search: *
- 2.2
- y introduced scripting use cases are mobj state [[ded:state#action|action functions]] that execute scripts, and (for Heretic) an [[ded:thing#ontouch|“On touch”]] script that gets run w... able menu labels, enhanced intermission screen, [[ded:values_for_heretic|Values]] for ammo per shot, su... for a Doomsday update. ===== Fixes ===== * [[ded:material#light_110|Light decorations]] were not b
- 1.15
- custom_episode.jpg?320x0}} **Custom episodes.** [[ded:Episode]] definitions specify the structure of ga... start from 0. The episode IDs are now defined in DEDs, and the map is identified as "E1M1", "MAP03", e... expanded to cover all relevant native classes. **DEDs visible in Doomsday Script.** The built-in [[scr... efs]] module exposes many of the currently loaded DED definitions: <code>$ dir(Defs) ⇒ [ decorations, e
- detailed_list_of_changes_in_doomsday_version_1.9.9
- glowing material. ===== Definitions ===== * DED: Unknown Blendmodes in Reflection definitions default to "normal". * DED: Mishandling of the old State frame fullbright "f... FSAA mode (removes flicker during startup). * DED: log a warning about unknown Blendmodes. * DeH
- 1.9.0-beta5
- hich prevented <code>Cl_MovePlayer()</code>. * Dedicated server issues http://sourceforge.net/tracke... nc=detail&aid=1538861&group_id=74815&atid=542099: dedicated server tried to enable fog. * Fixed serv... f frames in wall/texture animations defined via [[ded]] [[group]] definitions. The previous limit was 6
- detailed_list_of_changes_in_doomsday_version_1.15
- * Added ''TitleImage'' property to [[:map_info_ded]] for specifying a title image in place of a text... efinition data on this path will be translated to DED during game init. ===== {{tag|Scripting}} =====
- 1.9.8-1
- correct sound effect when a door is closing * Dedicated mode: Don't try to show GUI error dialogs * Don't log an unknown DED flag warning if flag name is whitespace * Clea
- 1.10
- ented for the [[shell]] and client * [[gui_for_dedicated_server]]: the [[shell]] is now part of the ... * **Snowberry:** The option for launching as a dedicated server has been removed. Instead, servers s
- detailed_list_of_changes_in_doomsday_version_1.10
- after Seven Portals). * Hexen|[[:in_fine]]: [[ded:infine_script_reference#Commands|"If" conditions]... in [[:in_fine]] scripts. * Hexen: Added values.ded, with [[:values]] defined for the amount of mana
- 1.9.0-beta6.1
- 641111&group_id=74815&atid=542099). * Fixed: [[ded]] parser would output a warning message about unk... * Fixed: "Failing to read more than one loose ded" (http://sourceforge.net/tracker2/index.php?func=
- 1.9.0-beta1...4
- tring containing a comment about this flag * [[ded]] reader: the "Copy"/"*" directive (used to initi... print a list of the mobj ids + names (if set via DED) to the console. * unknown/[[missing_texture]]
- detailed_list_of_changes_in_doomsday_version_1.9.8
- g]] that was preventing spawning of players. * Dedicated servers conserve CPU when no clients connec
- detailed_list_of_changes_in_doomsday_version_1.11
- e and candidate builds. * There is now an area dedicated for notifications. The first (and so far on