Fulltext results:
- 1.9.0-beta6
- * UI graphics tune-up. A new "busy" mode was added, replacing the old startup screen and progress ba... ==== Map format ==== * Support for packed sidedefs. This method of storing sidedefs is used to extend the WAD format sidedef limit and at the same time, reduce the size of maps. Both
- detailed_list_of_changes_in_doomsday_version_1.9.7
- ir * material subsystem causes fatal errors in dedicated mode * clientside InFine [with client sk... s something => engine shutdown [needs percent-encoded de::Uri] * mismanagement of GL_TEXTURE_2D stat... * multiplayer: test with model resource packs loaded on client * compare ac/deceleration numericall... /flats not found from .pk3 * [402] regression: dedicated server resource access failures [loads font
- detailed_list_of_changes_in_doomsday_version_1.9.9
- were not in sync. * Game’s color palettes reloaded after engine reset. * Doom: Failed to locate m... glowing material. ===== Definitions ===== * DED: Unknown Blendmodes in Reflection definitions default to "normal". * DED: Mishandling of the old State frame fullbright "f... * F11 does not toggle fullscreen if no game loaded, console is open, or in the [[:control_panel]] (r
- detailed_list_of_changes_in_doomsday_version_1.15
- of 0. * XG sector ambient sounds not saved/loaded. * Broken stair build spreading algorithm. *... y (not from the log file on disk, though). * Added a native dialog for selecting the SF2/DLS [[:soun... gine is reset. This allows customized episodes loaded at runtime to be reflected in the menu. * {{:c... nd the associated trigger in the map itself. Extended support to Hexen. | ===== {{tag|BSP Builder}} ==
- 1.9.0-beta1...4
- smoothed sector lights. Once finished, it is intended to be the new default lighting model for Doomsday... map setup times significantly * changed: expanded map structure element limits. * changed: expanded blockmap limits by enlarging BLOCKMAP data at run... ved: Doomsday.wad is obsolete, all data is now loaded from [[doomsday.pk3]] ===== Linux ===== * B
- detailed_list_of_changes_in_doomsday_version_1.12
- ailed partitioning a map with overlapped single-sided lines. ===== {{tag|Renderer}} ===== * Ligh... improved wrapping of text using tab stops. * Added an About dialog that displays information about t... e and current GL and audio configurations. * Added new settings dialogs for video, color, audio, inp... * The old [[:control_panel]] was removed. * Added a GUI editor for the renderer's appearance settin
- 1.15
- custom_episode.jpg?320x0}} **Custom episodes.** [[ded:Episode]] definitions specify the structure of ga... angle icon all the time), and a dialog has been added where you can specify the MIDI soundfont file con... ow be used to open the task bar. The binding is added automatically after you upgrade. You can still us... start from 0. The episode IDs are now defined in DEDs, and the map is identified as "E1M1", "MAP03", e
- detailed_list_of_changes_in_doomsday_version_1.11
- d for preventing lowering was not applied as intended: ===== Resources ===== * Logic errors in t... n. Older clients will not be able to join. * Added option {{:arg|reset}}: delete all persistent data... s" (as far as [[:libdeng2]] is concerned). * Added option {{:arg|reconfig}}: force rerunning the Con... n it has changed or when the engine has been upgraded. ===== UI ===== * Internal improvements in
- detailed_list_of_changes_in_doomsday_version_1.13
- newer update is available. * Setting dialog added for stereoscopic rendering and Oculus Rift settin... d tracking for player turning and looking. * Added a virtual input device for head tracking. Control... ad-yaw'' and ''head-pitch'' device inputs. * Added new player control "lookpitch". It sets the look ... e, overriding any mouse or keyboard input. * Added new player control "yawbody". It applies an offse
- 1.9.0-beta6.9
- operational. The stable version 1.8.6 is recommended for multiplayer games at this time. * Demo rec... ng segs in a visible subsector drawn even if occluded according to the clipper. This manifested the sym... is of zero height. * Opaque materials on twosided linedefs that fill the gap between floor and ceil... Vertical alignment issue with materials on two-sided linedef lower sections. ==== Common code librar
- 1.9.0-beta5
- hich prevented <code>Cl_MovePlayer()</code>. * Dedicated server issues http://sourceforge.net/tracke... nc=detail&aid=1538861&group_id=74815&atid=542099: dedicated server tried to enable fog. * Fixed serv... id=74815&atid=542099) * Invalid character appended to message-response strings. (http://sourceforge.... cts in detecting which files have been already loaded (using MD5 hashes). * Removed a fixed limit o
- detailed_list_of_changes_in_doomsday_version_1.9.10
- ===== * Server: connecting to one’s own local dedicated server shouldn’t cause a duplicate client I... ([[:texc]], [[:wadtool]], [[:md2tool]]) are included in the main distribution packages (unless ''CONFIG+=deng_notools''). * Added the ''deng_tests'' build option: additional small... ode and use it (5.1, 7.1, Prologic). * FMOD: Added command line options for setting speaker mode man
- 2.1
- ecognized as available games, as well as the included "No Rest for the Living" expansion. Also, the lat... nd simpler. A few foldable settings groups were added in the larger dialogs (like Audio Settings). **U... you edit a mod/package at runtime while it is loaded, Doomsday will automatically unload the package w... updated. This happens for instance when editing a DED file while it is loaded as an individual mod. Pre
- 1.9.0-beta6.3
- === Definitions === * File names specified in DED definitions that include a file extension not wor... 15&atid=542099). * Surface decorations on twosided sidedef upper/lower sections sometimes visible when they should not be. * Subtle render list/ GL st... d=74815&atid=542099). * Inventory items not loaded from saved games (http://sourceforge.net/tracker/
- 1.9.0-beta6.1
- 641111&group_id=74815&atid=542099). * Fixed: [[ded]] parser would output a warning message about unk... * Fixed: "Failing to read more than one loose ded" (http://sourceforge.net/tracker2/index.php?func=... =542099). * Fixed: [[material]] changes on [[sidedef]] [[surface]]s as a result of [[xg]]'s automati... * Changed: Do not spread objlinks over two-sided linedefs when the middle material on the back sid