Fulltext results:
- 2.3
- net/issues/2375|Doomsday Script bindings]] were added, allowing access to game, player, and thing prope... sequences can be redefined and new ones can be added via the [[script:module:audio#setAmbientSequence|... mage loader now supports 8-bit and run-length encoded images. * The FPS limiter setting is available even when no game is loaded. The "refresh-rate-maximum" cvar was removed; you
- 2.2
- ng]] in Doomsday. New script bindings have been added for playing sounds and showing in-game messages, ... y introduced scripting use cases are mobj state [[ded:state#action|action functions]] that execute scripts, and (for Heretic) an [[ded:thing#ontouch|“On touch”]] script that gets run w... able menu labels, enhanced intermission screen, [[ded:values_for_heretic|Values]] for ammo per shot, su
- 2.1.1
- enderer such as white flashes with additively blended dynamic lights, and black walls appearing in the
- 2.1
- ecognized as available games, as well as the included "No Rest for the Living" expansion. Also, the lat... nd simpler. A few foldable settings groups were added in the larger dialogs (like Audio Settings). **U... you edit a mod/package at runtime while it is loaded, Doomsday will automatically unload the package w... updated. This happens for instance when editing a DED file while it is loaded as an individual mod. Pre
- 1.10
- y years. ==== Highlights ==== * New tool added: [[multiplayer:Shell]]. * The server is now a ... * [[refactor_engine_into_a_shared_library]]: added [[doomsday-shell]] (GUI/text), separate [[doomsda... know how to handle it, so a manual upgrade is needed. ===== Bug tracker ===== * [[http://sourcef
- 1.12
- ] has been removed with new functionality being added to the [[guide:task bar]]. ==== Highlights ====
- 2.0.2
- ltimedia audio plugin ===== Changes ===== * Added build option ''DENG_ASSIMP_EMBEDDED'' to control whether the customized Assimp is built as a static li
- 2.0.1
- 218~@# * Test model packages should not be included in stable releases; now removed (net.dengine.clie
- 2.0
- nce. In version 2.0, the launcher is no longer needed because Doomsday's [[guide:2.0:readme_windows#hom... utomatically ensure that the correct files are loaded at any given time. One is also able to browse all
- detailed_list_of_changes_in_doomsday_version_1.14
- utton contents in the Game Selection menus is avoided as the layout of the menu is altered if the butto... == * Vignette effect drawn while no map is loaded. * Model particles were not affected by dynami... UI; images shared by multiple widgets are not loaded more than once. * Old Doomsday GUI widgets wer... ternal LZSS module. ==== Renderer ==== * Added bloom as a new frame post-processing effect. It c
- 1.8.5
- ing_mode]] (bm_* flag) * bm_* flags in [[flags.ded]] ([[blending_mode]]s) * ccmds [[conopen]], [[
- 1.9.0-beta1...4
- smoothed sector lights. Once finished, it is intended to be the new default lighting model for Doomsday... map setup times significantly * changed: expanded map structure element limits. * changed: expanded blockmap limits by enlarging BLOCKMAP data at run... ved: Doomsday.wad is obsolete, all data is now loaded from [[doomsday.pk3]] ===== Linux ===== * B
- 1.9.0-beta5
- id=74815&atid=542099) * Invalid character appended to message-response strings. (http://sourceforge.... cts in detecting which files have been already loaded (using MD5 hashes). * Removed a fixed limit of files that can be loaded. * Removed a fixed 64 file limit in WAD initia... f frames in wall/texture animations defined via [[ded]] [[group]] definitions. The previous limit was 6
- 1.9.0-beta5.1
- o ==== * The Mus and Ext interfaces can be loaded seperately out of a ds plugin. * As a fallback
- 1.9.0-beta6
- * UI graphics tune-up. A new "busy" mode was added, replacing the old startup screen and progress ba... use the [[add]]/[[sub]] [[ccmd]]s without all needed paramaters. ==== Windows ==== * Input event... * Attempts to save the game when a map is not loaded would result in the user being told they can't sa... * Attempts to save the game when a map is not loaded would result in the user being told they can't sa