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| ded:values_for_libdoom [2017-03-16 07:40] – skyjake | ded:values_for_doom [2017-03-16 07:42] (current) – ↷ Page name changed from ded:values_for_libdoom to ded:values_for_doom skyjake | ||
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| + | ====== Values for Doom ====== | ||
| + | |||
| + | |||
| + | When using the Doom Plugin, the following values can be edited in a Values definition: | ||
| + | |||
| + | |||
| + | ===== Syntax ===== | ||
| + | |||
| + | | ||
| + | Values | ||
| + | { | ||
| + | Player { | ||
| + | Health = " | ||
| + | Max health = " | ||
| + | Health limit = " | ||
| + | Weapon = "< | ||
| + | | ||
| + | Green armor = " | ||
| + | Blue armor = " | ||
| + | | ||
| + | Max ammo { | ||
| + | < | ||
| + | }; | ||
| + | | ||
| + | Clip ammo { | ||
| + | < | ||
| + | }; | ||
| + | | ||
| + | Init ammo { | ||
| + | < | ||
| + | }; | ||
| + | }; | ||
| + | | ||
| + | AI { | ||
| + | Infight = " | ||
| + | }; | ||
| + | | ||
| + | Weapon Info { | ||
| + | < | ||
| + | Type = "< | ||
| + | Per shot = " | ||
| + | Owned = " | ||
| + | Static = " | ||
| + | Up = "< | ||
| + | Down = "< | ||
| + | Ready = "< | ||
| + | Atk = "< | ||
| + | Flash = "< | ||
| + | }; | ||
| + | }; | ||
| + | } | ||
| + | |||
| + | |||
| + | |||
| + | ==== Player ==== | ||
| + | |||
| + | There may be multiple Player blocks per Values definition, later definitions override earlier ones. | ||
| + | |||
| + | ; Health | ||
| + | : Initial health. Default value is 100. | ||
| + | ; Max health | ||
| + | : Maximum health. Default value is 100. | ||
| + | ; Health limit | ||
| + | : Absolute health limit. Default value is 200. | ||
| + | ; Weapon | ||
| + | : Weapon the player will be spawned holding (see reference table below). | ||
| + | ; Green armor | ||
| + | : How many armor points a green armor gives when picked up. Default value is 100. | ||
| + | ; Blue armor | ||
| + | : How many armor points a blue armor gives when picked up and also the maximum ammount of armor the player can have. Default value is 200. | ||
| + | ; Max ammo | ||
| + | : Maximum amount of ammo that the player can carry. Remember that this will be doubled by a back pack pickup. | ||
| + | ; Clip ammo | ||
| + | : Amount of ammo given in a clip. In DOOM, small ammo items give two clips, large ammo items give five clips, dropped weapons give one clip and found weapons give two clips. | ||
| + | ; Init ammo | ||
| + | : Amount of ammo given when player is spawned | ||
| + | |||
| + | |||
| + | ==== AI ==== | ||
| + | |||
| + | There may be multiple AI blocks per Values definition, later definitions override earlier ones. | ||
| + | |||
| + | ; Infight | ||
| + | : 1 = Enable Mosnter in-fighting (ie Imps attacking Imps). | ||
| + | |||
| + | |||
| + | ==== Weapon Info ==== | ||
| + | |||
| + | There may be multiple Weapon Info blocks per Values definition, later definitions override earlier ones. A Weapon Info block begins with the number of the weapon that is to be configured (see reference table bellow). | ||
| + | |||
| + | |||
| + | ; Type | ||
| + | : Type of ammo this weapon uses. Must be a valid ammo name (see reference table bellow). | ||
| + | ; Per shot | ||
| + | : How many rounds per shot. | ||
| + | ; Owned | ||
| + | : If this is " | ||
| + | ; Static | ||
| + | : Setting this to " | ||
| + | ; Up | ||
| + | : [[State]] while raising. | ||
| + | ; Down | ||
| + | : [[State]] while lowering. | ||
| + | ; Ready | ||
| + | : [[State]] while ready/idle. | ||
| + | ; Atk | ||
| + | : [[State]] when beginning an attack. | ||
| + | ; Flash | ||
| + | : [[State]] when fully bright. | ||
| + | |||
| + | ===== Reference Tables ===== | ||
| + | |||
| + | ==== Weapon Numbers ==== | ||
| + | |||
| + | In DOOM the weapon numbering is as follows: | ||
| + | |||
| + | ^ Number^ Weapon name | | ||
| + | | 0| Fists | | ||
| + | | 1| Pistol | | ||
| + | | 2| Shotgun | | ||
| + | | 3| Chaingun | | ||
| + | | 4| Rocket Launcher | | ||
| + | | 5| Plasma Rifle | | ||
| + | | 6| BFG | | ||
| + | | 7| Chainsaw | | ||
| + | | 8| Super Shotgun | | ||
| + | |||
| + | ==== Ammo names ==== | ||
| + | |||
| + | In DOOM the following ammo types are defined: | ||
| + | |||
| + | ^ Ammo name | | ||
| + | | Noammo | | ||
| + | | Clip | | ||
| + | | Shell | | ||
| + | | Cell | | ||
| + | | Misl | | ||
| + | |||
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