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| ded:values [2017-03-16 07:36] – skyjake | ded:values [2017-03-16 19:16] (current) – [See also] skyjake | ||
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| + | ====== Values (DED) ====== | ||
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| + | The Values block allows modifying many of the values used internally in a game. Each game has a different set of values that can be modified, see below for details of the available values. | ||
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| + | The Values block can also be used to set up [[patch replacements]] (where applicable) which allows an internal patch to be replaced with a string of text. | ||
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| + | You can also define new values but the engine itself doesn' | ||
| + | with the '' | ||
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| + | ===== Syntax ===== | ||
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| + | | ||
| + | Values { | ||
| + | Key1 = " | ||
| + | My block { | ||
| + | Nested key = "This is a string" | ||
| + | Other key = " | ||
| + | } | ||
| + | } | ||
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| + | The definitions above would create the following entries: | ||
| + | |||
| + | * Key1 = Example | ||
| + | * My block|Nested key = This is a string | ||
| + | * My block|Other key = Hello | ||
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| + | ===== See also ===== | ||
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| + | * [[ded: | ||
| + | * [[ded: | ||
| + | * [[ded: | ||
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