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| — | ded:texture_environment [2017-03-16 06:50] (current) – skyjake | ||
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| + | ====== Texture Environment (DED) ====== | ||
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| + | A **Texture Environment** definition is used to link a set of [[Material]]s with an [[Environment]]. | ||
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| + | ===== Syntax ===== | ||
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| + | Texture Environment { | ||
| + | Id = ""; | ||
| + | < | ||
| + | Id = ""; | ||
| + | } | ||
| + | } | ||
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| + | ==== Id ==== | ||
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| + | Identifier of the environment. See [[Environment]] | ||
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| + | ==== < | ||
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| + | There can be any number of namespace groups inside each texture environment definition of multiple types. See [[Material# | ||
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| + | === Id === | ||
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| + | Unique identifier of a material to give the referenced environment. See [[Material# | ||
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| + | ===== Examples ===== | ||
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| + | Texture Environment { | ||
| + | ID = " | ||
| + | Texture { Id = " | ||
| + | Texture { Id = " | ||
| + | Flat { Id = " | ||
| + | } | ||
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| + | ===== See also ===== | ||
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| + | * [[Environment]] | ||
| + | * [[Material]] | ||
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