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| + | ====== Finale (InFine) ====== | ||
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| + | The //InFine// definition (also known as // | ||
| + | interludes, finale animations and all manner of scriptable 2D animation | ||
| + | sequences and title sequences. You can play demos, animations, print | ||
| + | text to the screen and a lot more. | ||
| + | |||
| + | The finales of the original [[games: | ||
| + | flat as the background and text that is slowly typed onto the screen. | ||
| + | Each InFine sequence runs a script that defines what the finale does. | ||
| + | |||
| + | Check the [[Infine script reference]] for detailed information on how to create an | ||
| + | InFine script, the syntax, and examples. | ||
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| + | |||
| + | ===== Syntax ===== | ||
| + | |||
| + | | ||
| + | InFine | ||
| + | { | ||
| + | Before = ""; | ||
| + | # Identifier of the map before which this finale should be | ||
| + | # played. The precise form of the identifier depends on the | ||
| + | # Game, but the two commonly used ones are " | ||
| + | # where " | ||
| + | | ||
| + | After = ""; | ||
| + | # Identifier of the map after which this finale should be | ||
| + | # played. Normally it's useful to only use either one of the | ||
| + | # Before and After keys, though both can be set at the same | ||
| + | # time. | ||
| + | | ||
| + | Script { }; | ||
| + | # An InFine script that defines what the finale does. The same | ||
| + | # parsing rules are used when reading the script and the DED | ||
| + | # file itself, so for instance strings can be split onto | ||
| + | # multiple lines (see Text definitions). See the InFine Script | ||
| + | # reference for more information. | ||
| + | } | ||
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| + | |||
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| + | ===== See also ===== | ||
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| + | * [[InFine script reference]] | ||
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