This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revision | |||
| ded:environment [2017-03-16 06:52] – ↷ Page moved from environment to ded:environment skyjake | ded:environment [2017-03-16 06:53] (current) – skyjake | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| + | ====== Environment ====== | ||
| + | |||
| + | An **Environment** defines a group of characteristics for various purposes in a map, such as the audio characteristics used to generate the 3D sound stage. | ||
| + | |||
| + | Presently the engine predefines the following named environments: | ||
| + | |||
| + | ^ Id ^ Reverb Characteristics ||| | ||
| + | | | Volume Mul| Decay Mul| Damping Mul | | ||
| + | ^ Metal | 100%| 100%| 10% | | ||
| + | ^ Rock | 80%| 60%| 40% | | ||
| + | ^ Wood | 30%| 20%| 80% | | ||
| + | ^ Cloth | 2%| 2%| 100% | | ||
| + | |||
| + | |||
| + | ====== See also ====== | ||
| + | |||
| + | * [[ded: | ||
| + | * [[ded: | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||