Fulltext results:
- overview_of_resources_doomsday_1.x
- is also possible to request mapping manually by adding a special prefix character to the name of a directory in the root of a PK3. If the directory begins... ==== Another special lump used by Doomsday is //DD_DIREC//. It contains a table that translates file paths... .md2 FILE002 Another.ded</code> Each line in //DD_DIREC// contains a lump/path pair. The paths that begin... gin with a (back)slash are located in the runtime directory. The engine will first search the //DD_DIREC//s before opening any file for reading. Not
- dd_direc
- ====== DD_DIREC lump ====== //DD_DIREC// is a special lump recognised only by Doomsday. It contains a table that translat... jDoom/Some.md2 FILE002 Another.ded </code> Using DD_DIREC it is possible to include **any** files that Doom... * always be loaded from real files. Each line in DD_DIREC contains a lump/path pair. The paths that begin w
- automatic_file_mapping_in_pk3
- is also possible to request the mapping of entire directories manually by adding a special prefix character to the name of a di... ]]/auto/CoolStuff/ | ===== Examples ===== Addon example for a mod for Doom that makes use of the available virtual directory shortcuts to simplify the structure. * My
- dd_defns
- ommand-line tool * [[http://www.doomworld.com/xwe/|XWE]] ====== See also ====== * [[DD_DIREC]]
- tex_c
- exC if you want to edit the existing textures or add your own ones. For instance, a map author can add any number of new textures by editing a TX source and then adding the compiled PNAMES and TEXTURE1/2 lumps into ... P, TEXTURE1.LMP and TEXTURE2.LMP into the current directory. Compiling a single source file: <code>texc
- graphic_patch
- GA, PNG or PCX images. The Patches resource class directory is searched using the lump names of the origi... ou would place the file m_doom.png to the Patches directory. The original data lumps are required even i... k around the forums and the [[http://dengine.net/addons|Add-ons page]]. You can also download a rollup of common replacement graphics (HUD, Title screens,
- wadtool
- #REDIRECT dd_direc#Wadtool
- blender3d
- #REDIRECT modding:using_blender_to_create_a_model_for_doomsday