Fulltext results:
- 2.1
- s have individual save folders so that their save files won’t conflict. When it comes to old custom prof... ofile), but you’ll need to move any existing save files over by hand. {{ image:v2.1_gamelib_view_option... y listed, or everything in a single list. **Data file configuration.** The search folder configuration ... is simpler and more flexible: {{ image:v2.1_data_files.jpg?190}} there is now a single list of folders
- 2.0
- -01,2.0,build2281~@# ===== Highlights ===== {{ file:home_screen_v2.jpg?320}} **Home Screen replaces t... ment system. This enables Doomsday to track which files are in use in saved games and multiplayer games,... possible to automatically ensure that the correct files are loaded at any given time. One is also able t... GL((OpenGL 2.1 Compatibility Profile → OpenGL 3/4 Core Profile)). Certain parts like the engine UI have
- 1.9.8
- w ===== In 1.9.8 we have refactored some of the core components of the engine. We are no longer relyin... , [[http://qt-project.org/|Qt]]-based application core, window manager, OpenGL drawing surface managemen... ] (minor optimizations for dedicated servers) {{ file:branches_and_releases_2.png }} ===== Known issu... e PrintScreen key will not save a screenshot as a file to the runtime folder but will instead copy it to
- detailed_list_of_changes_in_doomsday_version_1.9.10
- * [[:listmaps]] printed [null] as the source file for missing maps and omitted maps outside the def... error (with, {{:arg|loglevel}} critical) (native file removed before created). * ZipArchive produced... ). * Improved startup performance with several file system and resource management optimizations. *... of version number. * Unix: **defaults** config file for de::UnixInfo. ===== Audio ===== * FMOD
- 1.15
- ,1.15.0,build1616~@# ===== Highlights ===== {{ file:custom_episode.jpg?320x0}} **Custom episodes.** [... imilar to the original Doom on a VGA display. {{ file:pixel_density.jpg?320x0}} **UI improvements.** Re... en added where you can specify the MIDI soundfont file conveniently. On OS X, there is now support for retina (HiDPI) displays. {{ file:delete_savegame.jpg?320x0}} **Set IWAD folder in
- detailed_list_of_changes_in_doomsday_version_1.13
- ===== {{tag|Updater}} ===== * Downloading files from SourceForge. ===== {{tag|UI}} ===== *... d binaries are now signed appropriately. * Use CoreAudio's DLS soundfont for MIDI playback if no othe
- detailed_list_of_changes_in_doomsday_version_1.11
- hting]] editor. ===== Gameplay ===== * {{ file:automap_title.png?300x0}}Automap not visible in r... th rendering and uses lightweight variants of all core map data elements. * Incremented network proto... te is very low. ===== Renderer ===== * {{ file:blur_shader.jpg?300x0}}Completely new OpenGL 2 ba... le map geometry generation now separated from the core of the map renderer and is no longer directly con
- 1.9.0-beta_x
- ^ State^ Comments for this release | | [[internal_file_system]]| Done| Used for locating and loading bin... | | [[doomsday_script]]| Done| The script engine core. Used for deng2 config. | | [[unified_networking]... on the common serialization mechanism. | | [[demo_file_format]]| Planning| Based on the common serializa... ces and game data. | | [[server-supplied_resource_files]]| —| Server provides clients with required game
- 1.9.0-beta7
- in C++. * libdeng2 contains a new application core, new internal file system, new script engine, new network communicat... plugins have been sharing a set of common source files. This functionality will form a separate shared