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- 1.9.0-beta6.9 @version
- rossfade, 1=DOOM (smooth), 2=DOOM * [[cvar]] [[con-transition-tics]] Duration of transition effect in tics. 0= Disabled. * Smoothing of per-linedef angle
- group @ded
- ing onto the next Flat in the group # One second is equal to 35 Tics. Random = integer # How many addit... the # next Flat in the group # One second is equal to 35 Tics. } Texture { ID = "" #... onto the next Texture in the group # One second is equal to 35 Tics. Random = integer # How many addit... the # next Flat in the group # One second is equal to 35 Tics. } } ===== Examples ===== ==== Animated
- detailed_list_of_changes_in_doomsday_version_1.10 @version
- e frozen. Instead, the {{:var|game-pause-mapstart-tics}} variable controls how long the game is paused at the start of ... ap (by default, in Doom, it matches the busy mode transition effect's duration). ===== Audio ===== * In... r than sequences of single-frame materials). * Context specific animation states, allowing multiple ... e version of a material used for UI displays will continue). * Stage animation mechanism for light d